There’s little chance that fans of the sci-fi game Human: Fall Flat will see a first-person shooter (FPS) mode, since developer Starry Wheel Games has no intention to introduce it.
Whenever a new third-person shooter emerges, a chorus of voices promptly arises, demanding a first-person mode as if it were an inherent right. However, this persistent clamor ignores the fundamental fact that such a modification can inadvertently disrupt the game’s carefully crafted balance and mechanics. In response to concerns raised by PCGamesN, Starry Studio published a statement addressing several key topics, including character development, control mechanics, and camera functionality. At the current FPS level, incorporating a first-person perspective poses potential conflicts with the existing game design? To further develop our offerings, we will incorporate personal perspectives into forecasts for forthcoming events and recreation scenarios. Although we currently lack plans to introduce a first-person perspective to the game.
While it’s understandable to want to jump into playing without thinking through the fundamental principles, it’s essential to approach this game with caution, recognizing that it ultimately remains a third-person experience. Starry confirms the elimination of the 0.3-second delay preceding character movement, stating that refining intricate motion windup animations requires time. Additionally, Vaulting is being upgraded to enable characters to begin vaulting only after reaching a specific height, currently allowing simultaneous vaulting and leaping.
Starry addressed ongoing discussions among followers regarding cursor delay, despite this issue having been previously resolved; they encouraged anyone still experiencing the problem to report their difficulty. Additionally, Starry confirmed that 3D motion sickness and the ability to simply press dash without holding a button will be adjustable within the game’s settings. Lastly, a reminder was issued that the long-awaited controller support is just around the corner, scheduled to arrive in August, giving those waiting to purchase the game not much longer to hold out.