During his Xbox stream at Gamescom, Microsoft’s head of gaming, Phil Spencer, attributed the decision to bring titles to PS5 and Nintendo Switch to the initial release of Xbox console exclusives on those platforms and their subsequent success, as reported by VGC.
“During our PlayStation announcement in the final spring, we debuted four new video games, with two launching on the Nintendo Switch and four on PlayStation, as well as hinting at further study.” “I plan to highlight during the showcase that our research suggests we’ll require additional resources.”
Spencer emphasized that the success of those four titles demonstrates the resilience and enduring appeal of Xbox’s proprietary franchises.
“Microsoft’s internal dynamics suggest an exceptionally high bar for our team, which is understandable given the extraordinary support we receive from the company,” said Spencer. “I’m considering the following strategy: how can we strengthen our video game development process, ensuring seamless performance across all platforms – consoles, PCs, and cloud? I firmly believe this approach will benefit our business.”
Launched at Gamescom for the PlayStation 5. While it’s noteworthy, nonetheless, that PC and Xbox Series X/S users can expect the game’s release on December 9, a delay is in store for PS5 enthusiasts, with an anticipated spring 2025 rollout.
Set to be showcased as part of the Xbox Gamescom 2024 livestream on August 23, it’s likely that this will include additional gameplay details.