As the gaming world wraps up a remarkable year for the Fallout franchise, one pressing concern stands out: Fallout 76’s innovative move to allow players to transform their wasteland explorers into ghouls for the first time ever?
For years, the Fallout faithful have clamored for this feature to be implemented, and now it’s finally arrived with a flourish, allowing your character to radiate a vibrant green hue. Discussing the dearth of experienced content in Fallout, our recent interview with Fallout 76 lead producer Todd Howard delved into the possibility of incorporating another beloved franchise element: playing as a super mutant.
“I’m uncertain,” the developer said, “as it largely hinges on the ghoul’s performance and whether many people derive enjoyment from interacting with one.” As we delve into the realm of extraordinary mutants, I’m mindful that this topic may transcend my understanding, given the trajectory and scope we’re considering.
“While the ghoul’s profitability is uncertain, we should consider how well we can leverage its potential with our existing system and gamer engagement. If the ghoul resonates strongly with players, it may warrant a more in-depth exploration of its role within the world, but for Fallout, this might not be the case.” A hauntingly correct notion: solely ghouls would be a fitting factor to undertake.
Wouldn’t it be great for gamers if I could provide a richly detailed backstory for my character, a member of the esteemed Brotherhood of Metal? As pioneer Despite reservations, it’s essential to assess the profitability of Ghoul and discuss its viability for not only the 76th installment but also potential future Fallout games. Properly now, it seems our focus has shifted to the ghoul’s well-being, ensuring its goodness.
The idea of a playable tremendous mutant has significant potential for consideration by Bethesda and Zenimax, as long as the initial success of the first playable ghoul demonstrates a palpable appetite among gamers for such a concept. Will perpetual aspirations to emulate Frank Horrigan’s malevolent twin or a resourceful behemoth capable of wielding a gatling laser, akin to Fallout 3’s Fawkes, ultimately prove unsustainable?
For additional Fallout insights, especially regarding Fallout 76, be sure to explore our latest interview with LaCoste, as well as the one conducted earlier this year, which took players on a journey through Skyline Valley and discussed Phil Spencer’s C.A.M.P. following its nuclear devastation.