The latest update confirms that trading of collectible cards will be available starting January 2025, although not all cards will be tradable initially. The statement indicated that its sole focus was on ensuring a guaranteed outcome for “sure playing cards.”
Here: The forthcoming commerce feature for cards in. While offering a launch window and guaranteeing a quantity of exchangeable items with other players, the proposal fails to specify the exact restrictions that will apply. The game operates similarly to the popular trading card game, featuring fundamental, Stage 1, and Stage 2 Pokémon cards, as well as Coach cards containing items or Supporters, and more unique entities. While it’s possible that the full artwork may not be ready, or Immersive might not meet expectations, there are still steps that can be taken to move forward with the project.
As part of our strategy, we plan to introduce a feature enabling the trading of specific digital collectibles starting January 2025. We plan to incrementally expand the range of trading-eligible playing cards.
The scope of available playing cards remains unclear, potentially hinting at an expansion of the library’s repertoire. The announcement also solidified plans for additional booster launches, slated to take place in 2024.
The game is available on mobile devices, with its commercial features for digital collectibles scheduled to launch in January 2025. Within hours of its release, the app had garnered a staggering 10 million downloads globally.