Helldivers 2’s simply gotten a recent patch, and it brings with it a good quantity of balancing tweaks to stuff like weapons, strategems, and even some enemies. Earlier than you freak out, although, issues a fairly heavy on the buff aspect this time.
On condition that one other planet just lately received blown up by the Meridia black gap, it is no shock that gamers look to be welcoming these boosts to their arsenal. In any case, getting some cowboy-themed Warbond gear this week wasn’t sufficient to have a good time.
Into the tweaks we go, then – that are outlined within the notes for Patch 01.002.200. Arrowhead’s additionally put out a video that sees HD2 design director Niklas Malmborg and gameplay designer Lennart Holmgren undergo the adjustments, which you’ll watch under, if you happen to’re not one for studying.
The massive headlines are a variety of buffs to main weapons and stratagems, with a wide range of assault rifles and SMGs just like the having had their injury or magazine capability elevated. Just a few weapons have gotten a couple of tweak, such because the Slugger shotgun having had each its injury boosted and unfold decreased, whereas the Pummeler will now take much less photographs to inflict stun, and the Eruptor has had its armour penetration upgraded to heavy. That final one particularly appears to be taking place nicely on Reddit.
Strategem-wise, the likes of rocket pods and exosuits have had their variety of makes use of upped, whereas weapons just like the Stalwart and HMG have been buffed. Earlier than you are concerned it is too straightforward, although, there are some enemy tweaks that ought to stability issues out. For instance, each Illuminate and Automaton dropships ought to now be more durable to take down, both as a result of they will take extra hits, or usually tend to have their shields up.
Arrowhead provides that the bots ought to now have faster “response velocity in giant teams”, whereas it is also “elevated the variety of AI calculations the sport can carry out”, which “primarily impacts situations with a excessive variety of spawned enemies, bettering their response instances in these conditions”. Although, that maths tweak will even include “a slight trade-off in recreation efficiency”.
Past these main bits, you possibly can learn by means of the notes on Steam to get the complete image when it comes to what this patch delivers bug fix-wise.
How do you are feeling about Patch 01.002.200’s balancing tweaks? Tell us under!