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Similar in many ways to the Deep Stone Crypt, this experience involves navigating a Braytech facility situated above Europa, allowing players familiar with the raid to effortlessly adapt to the environment and mechanics shared between locations.
With four intense encounters to overcome, two formidable bosses to vanquish, and a plethora of coveted loot to claim, including the highly sought-after Ice Breaker unique sniper rifle, the stakes are high and the action is non-stop.
Follow this comprehensive guide to successfully complete each encounter and emerge victorious from the challenging Vesper’s Host dungeon, ensuring a seamless experience throughout your adventure.
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The initial obstacle to overcome in this perilous dungeon, frustratingly formidable from the outset. Before embarking on a quest to find Vesper’s Host, make sure you’re prepared. Despite the game’s guidance, the sport doesn’t provide a clear indication of where to begin this quest.
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After picking up the search, you’ll be able to seamlessly launch the dungeon directly from the Europa map display.
Rundown of the primary mechanics
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Throughout Vesper’s Host, certain mechanics are consistently used throughout the dungeon, making it advantageous to stay vigilant and plan ahead. Let’s review the concepts together, providing guidance on what to expect as we move forward and offering a reference guide for anyone needing clarification throughout the process.
Scanner, Operator, and Suppressor augments
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While some mechanics originated in the Deep Stone Crypt, they have undergone subtle adjustments for this iteration. The operator is simply identical to the scanner, which will indicate this fact.
Scanners operate distinctively nowadays compared to their earlier functioning. It’s essential to methodically set up the panel to establish the proper firing positions for the operator, ensuring optimal performance and accuracy. With the yellow Scanner increased, yellow icons will appear on your radar. Target panels for destruction by your operator: these are the white icons.
The suppressor may differ significantly within this dungeon. With the blue Suppressor outfitted, you’ll be able to effectively manage situations that demand precision and stealth. When potential customers are nearby, deploy a captivating holographic display that will naturally draw them in. Destroying the hologram will trigger its self-destruct sequence, causing surrounding adversaries to become vulnerable to your attacks.
Now one consideration when utilizing these augmentations is the inclusion of timers that need to be taken into account. When selecting an increase, a countdown timer will appear at the top of the screen. Fortunately, you’ll still be able to deposit augmentations into incremental stations. If your timer is running low on power, quickly swap the battery pack for a fully charged one and restart the timer as soon as possible to ensure accurate timekeeping.
Numbered panels and nuclear cores
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Outside the fray of combat, your primary objectives in this dungeon will focus mainly on relocating nuclear cores and securing designated numerical panels.
Vesper’s Host features numbered panels, with sporadic appearances of core deposits scattered throughout. To facilitate note-taking, please keep a pen and paper handy or alternatively use the in-game text chat feature that suits your preference best.
The nuclear cores, a standard feature in many futuristic settings, require careful collection and placement once collected. While transporting nuclear cores, you will accumulate substantial amounts of radiation. . If another player is nearby, they can simply take the core from you to help alleviate the situation; otherwise, you can manually jettison the core by equipping any available weapon.
Nuclear cores, by design, are equipped with internal timing mechanisms that dictate their shelf life when left unattended or not being handled by personnel. By leveraging the core’s versatility, you’ll have the flexibility to strategically displace and reclaim it as needed, effectively screening unwanted opponents while keeping the momentum of your shift in play.
Upon arriving at Vesper’s Host, a sense of trepidation settles in as you prepare to face the enigmatic Embarkment.
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You’ll be transported to the dungeon via an elevated walkway outside the station’s entrance. As you proceed along the walkway, you enter a spacious room filled to capacity with various containers. Foes will swarm into the room through doorways on either side, potentially two of which can spawn with.
Are there four panels dispersed throughout the room, so take the opportunity to activate the scanner and thoroughly examine each one? When three enemy operators appear on your radar, one additional participant with an Operator upgrade is required to eliminate them, ensuring a swift and successful mission outcome. If you engage in combat with an underpowered character, it’s likely that your entire team will suffer a significant defeat.
As soon as the operator successfully shoots the correct panels, the door at the rear of the room will swing open. Achieve success in the initial meeting by advancing deliberately through the crucial stages.
What’s this activation all about? Vesper’s Host, a mysterious presence in our universe, is finally ready to reveal itself. The moment has arrived, and we’re here to guide you through the process.
Let’s start by asking: Are you prepared for this extraordinary experience? If so, let’s dive in!
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You’ll find yourself in a spacious chamber with an unusual circular structure looming in the distance. There are four doorways spanning the room and a large spherical object situated near the rear. The actual exit door is what matters most, so let’s focus on that instead? Three distinct doorways – the main entrance, the entrance to the left, and another to the left again – lead to separate rooms that will be crucial to navigate during this encounter.
The aim may seem deceptively simple: there are no guarantees. Formulate a coordinated approach to tackle the massive orb and collaborate effectively as you initiate the confrontation.
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A British brigantine ship drops silently into the centre of the room, its wooden hull creaking softly as it settles onto the polished floor. Eliminate any hostile forces in the area to secure the vital Scanner upgrade. Venture into one of several available three-aspect rooms, the order of which can be explored freely. To ensure progress, anticipate formidable foes accompanying your journey; swiftly overcome them to avoid being hindered by the escalating timer’s constraints.
Upon entering the room, take advantage of one of several available upgrade stations to revitalize your Scanner. Are there buoys? Then test your radar to see exactly where they’re situated. The scanner must test the panels to determine which four should be eliminated. As you enter the room, an adversary enhanced by the Operator’s power will suddenly appear, requiring swift action to neutralize the threat and utilize the Operator to activate the necessary control panels.
The mission commander ordered the use of the plasma injector to get the nuclear core out safely.
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With this executed, the room appears to harbour a nuclear core. Take a firm grasp of your surroundings and make your way back to the central hub. Enemies will relentlessly spawn to impede your progress, accompanied by the treacherous Duskfield Shanks, which could slow you down significantly. Coordinate with your team to identify the most effective approach, and be prepared to momentarily pause the core if circumstances demand such flexibility.
As you re-enter the primary room, there’s a good chance a newly spawned Brigadier will materialize at its central hub. As the nuclear cores’ deposits approach destruction, shielded till then, priority lies in rapidly focusing and depositing them before the Brig’s demise.
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Repetition of these actions is required in both rooms. The best room is the only one without any potentially lethal jumps to navigate. To grasp the essence of the matters at hand, start by tackling this current space and gaining a solid understanding of the concerns. Next, prioritize addressing the two adjacent spaces to the left, ensuring a comprehensive approach to resolving the various issues. The ultimate change unfolds with the arrival of a colossal brigantine, which will shake the very foundations. Nothing stands in our way; we’re ready to take on the greatest challenge yet.
Upon defeating the last boss, place the definitive core to conclude the battle and claim your initial spoils from the dungeon. As you approach the correct side of the room, the door will slide open, allowing you to progress to the next area.
The art of infiltration, a delicate dance of deception and precision. With Vesper’s Host, the stakes are higher than ever before.
In this, their second encounter, the team must navigate treacherous waters to get the drop on their enemies. The mission: to gather intel on a mysterious figure known only as “The Architect,” whose true intentions remain shrouded in mystery.
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This encounter duty requires you to collect additional nuclear cores; however, this time it is recommended that you deposit them in a specific order. Upon entering, you’re immediately greeted by a unique mechanical design that sets the tone for this experience.
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Throughout this encounter, you’ll need to operate doorways manually, leveraging your skills. Below the left edge of your screen, notice the Energy Reserves indicator featuring four small bars situated directly beneath its icon. One pip costs nothing to open a door, nor does it require anything to close a door.
When applying this concept, it simply means that every time you open a door, you’ll want to close it afterwards to ensure the Energy Reserve accompanies you. While it’s true that Future may be attempting to convey valuable lessons through his music, the effectiveness of this approach ultimately relies on the listener’s perspective and individual values.
Across the vast expanse, numerous protective turbines await, providing an opportunity to harness additional Energy Reserves. However, this merely enables the opening of doorways without necessitating their closure, much like a monstrous entity unleashing its fury.
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The primary objective, aside from navigating doorways, is to acquire cores through victories against Captains, with many seemingly inaccessible gates opening upon depositing a core. Despite the challenges, the most frustrating aspect of this battle is undoubtedly Servitor, an impervious and relentless foe who harasses you throughout the entire encounter.
To streamline your workflow, quickly follow these straightforward instructions to correctly position each core at its designated spot.
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When you deposit the fifth core, a large door adjacent to you will swing open. Without warning, the boss can emerge from outside and begin unloading explosives into your room with reckless abandon. Stay distant from them and observe during your downtime. You absolutely need to get out of there as soon as possible; once the boss ceases firing, seize the opportunity to swiftly conclude this challenging battle.
Raneik’s Unified: The Finale – Vesper’s Third Encounter
Within the sprawling metropolis of New Sheppard, Vesper’s most formidable foe yet awaits. Raneik’s Unified, a behemoth of an adversary, has converged its disparate forces to vanquish our hero in their third and most intense encounter.
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Now it’s time to confront and defeat the formidable Raneiks Unified, a nemesis who has been a thorn in our side throughout our previous encounter. A multitude of Servitors requires immediate attention and isolation.
Upon entering the boss room, you will encounter a grid of numbered panels, spanning from 0 to 9. You’ll need to target the correct panels to weaken the boss, and here’s how to do it.
Defeat the Machine Priest
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As the room rapidly fills with relentless adversaries, your initial task becomes crystal-clear: eradicate these formidable foes from existence. After removing enough furniture, the bed will appear near the back of the room. Focusing one’s heart on the priest, take a deep breath, and with unwavering determination, descend into the depths of one’s inner self, ready to embark on a transformative journey that will ultimately lead to a higher plane where the ultimate authority awaits.
As the operator’s influence grows, the shank will appear to undergo significant transformation. Don’t let the moment slip away; seize it now, for you’ll regret missing out on what could’ve been a chance to make memories or gain valuable experience.
Discovering the best numbers
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As soon as you ascend, you’ll be besieged by Shanks. Is the intention to convey that when all obstacles are removed, one’s influence will become more prominent?
The revised text: When all barriers are cleared, one’s influence will be more pronounced. Take out that one suppressor; it’s recommended you apply it to the boss first to increase its efficiency.
To effectively counterattack, activate your grenade’s proximity trigger near the boss to deploy a decoy hologram. With a swift shot of energy, the hologram shatters, releasing the boss into a swarm of smaller, less formidable Servitors. Everyone will likely be identified as Raneik, each with a unique quantity attributed to them. Detective skills are crucial at this point, as it’s likely that two Servitors will exhibit distinct characteristics compared to their peers, warranting immediate investigation and scrutiny.
. To ensure efficient management, it is crucial to establish a clear framework for identifying and categorizing Servitors, including the assignment of unique numbers to each one.
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After securing the initial two numbers, proceed to navigate the tunnel adjacent to the boss’s chamber, then descend once more into the lower room. Conquer another Machine Priest to unlock the teleportation ritual, then replicate the process. You’ll potentially earn an additional two numbers, bringing your total to four in full.
Upon descending back to the original area, claim the Operator upgrade and utilize the numerical codes acquired from the Servitors to activate the four corresponding panels. When the boss arrives, they’ll unexpectedly reveal a sensitivity to your injury, but that’s just the beginning of this complex process.
The A-Shot with suppressor increases significantly. Reassign and execute the directive by presenting it to your supervisor for immediate review, with a plan to subsequently reconfigure it into multiple manageable components. Now you’ll finally have the opportunity to exact some real damage on the boss, but you’ll need to strategize carefully. Given your diverse array of targets, weapons, and abilities that affect multiple foes, pursuing those options seems like the most effective strategy in this situation. While single-target burst injuries like Golden Gun may be viable options, their efficacy is often limited by their inability to inflict damage on multiple targets simultaneously. Deal with .
Given the Raneiks’ tendency to reform, it’s essential to continually target them until they’re eradicated; therefore, you’ll need to reapply the solution repeatedly. As you refine your understanding to a tiny percentage of overall wellness, it may appear that the boss ceases to take notice of injuries, yet paradoxically, they do not withdraw. When this phenomenon occurs, you’ve nearly achieved a crucial milestone, prompting an overwhelming desire to finalize the remaining tasks surrounding Raneik’s unified framework.
What’s the current state of the fight against the Corrupted Puppeteer? Here are some key details to help you strategize your attack:
**Weaknesses:**
The Corrupted Puppeteer has two main weaknesses to exploit: its slow movement speed and its reliance on a specific set of attacks. Once you understand these patterns, you can use them to your advantage.
* **Slow movement:** The boss moves at a glacial pace, giving you plenty of time to dodge or attack as needed.
* **Predictable attacks:** The Corrupted Puppeteer has a few set-piece attacks it uses consistently, such as the swinging arm and teleportation dash. Timing is crucial in dodging these attacks effectively.
**Defenses:**
To protect yourself from the Corrupted Puppeteer’s wrath, you’ll need to employ some clever defensive techniques:
* **Dodge its attacks:** With its slow movement speed, the boss leaves itself open to counterattacks after each strike.
* **Use your environment:** The fight takes place in a small arena with destructible objects. Timing is key when using these environmental hazards to damage the Corrupted Puppeteer or create an opening for attack.
**Tactics:**
Now that you have a grasp on its weaknesses and defenses, here’s how to approach the battle:
* **Keep moving:** Don’t stay in one spot too long, as this gives the boss ample opportunity to land a hit.
* **Focus on its arms:** The Corrupted Puppeteer’s arms are its most vulnerable parts. Focus your attacks on these areas to whittle down its health quickly.
**Tips and Tricks:**
* **Keep an eye out for its teleportation dash:** This attack can catch you off guard if you’re not paying attention.
* **Use your abilities wisely:** Your character-specific abilities should be used strategically, such as during the boss’s more vulnerable moments or when it’s distracted by its own attacks.
By understanding these key points, you’ll be well-equipped to take down the Corrupted Puppeteer and emerge victorious!
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The battle with the ultimate boss of Vesper’s Host, The Corrupted Puppeteer, has begun. Typically, the final showdown tests everything we’ve learned thus far in a solitary, conclusive challenge. The battle unfolds with various phases of leveraging augmentations, adapting core strategies, and introducing a thrilling twist: deftly avoiding perilous electrical strikes. Let’s get after it!
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The encounter commences in a central chamber where the formidable boss awaits at the rear, flanked by four numbered pillars, with doorways situated on either side and numbered panels adorning the walls and ceiling. While initially terrifying, these minions, imbued with a spectral glow, serve as mere puppets of their formidable leader, relentlessly pursuing their quarry with an unsettling air of inevitability surrounding them. As you enter this aura, a phenomenon occurs where various spectrums of radiation begin to accumulate around you. Like with computer cores, 10 ranges imply impending doom.
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To defeat these enemies, you will need to. Lucky for them, the hologram’s allure is too great to resist, prompting you to abandon it for now and instead wait patiently until the irradiated foes draw near. Eliminate the illusion and dismantle the manipulators. Will you must: the primary unit will spawn within the Scanner upgrade, and the second unit will spawn within the Operator upgrade?
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After receiving the augmentations, you will need Regardless of which target is highlighted on the radar scope, the Operator must aim and fire at the designated quantity. For instance,
When you successfully hit all four designated panels, the boss will retreat to lower ranges. The doorways on either side of the room lead to abyssal chasms that plummet downwards to the depths below. Commodities, one aspect can have them. Regardless of which aspect you prioritize, that’s where you should focus your efforts. You’ll have them earlier than that.
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While this part may initially require some effort to manage, understanding its structure makes maintenance straightforward. Primarily, .
Upon descending to the designated level, follow the directional pink lights to access the principal combat training area, which is the recommended destination for your next step. Two identical rooms are arranged differently, yet they operate with equal efficiency. To reach the room, pass through the doorway illuminated by flashing pink lights, proceeding down the main corridor and turning left. As you venture deeper, you may encounter a handful of irradiated puppets; permit them to yield to your presence and enter the room without incident.
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Here, you’ll find the Puppeteer situated in a corner of the room, surrounded by irradiated foes, and three depots where you can claim the augments you previously collected. When facing this challenge, your primary objective should be to utilize the Suppressor’s enhancement to eliminate the puppets as swiftly and efficiently as possible.
When shooting the four panels with the Operator, the doorways will close, preventing any additional enemies from entering. The boss will then conjure four lifelike puppet duplicates that appear to scatter across the room, whereupon a countdown timer will promptly commence its relentless ticking away. With the scanner, you’ll be able to identify the specific puppet that should be defeated to obtain a nuclear core. Converge on the central location and seal yourselves inside the underground shelter before the deadline expires.
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This powerful explosion deals catastrophic damage, reducing the boss’s protective barrier by 50% and forcing it into a hasty retreat. It is recommended that you proceed through the doorway behind where your supervisor was positioned to access the adjacent combat area. Carefully navigate through the treacherous aspect hall, which is meticulously laid out with hidden traps and mines. Be cautious, but avoid lingering excessively, for irradiated foes may suddenly materialize alongside you in the hallway.
As you exit, you’ll find yourself on the opposite side of the lower level, entering the adjacent battle chamber. .
The Puppeteer leads us to the rooftop, where we finally get a chance to inflict damage on the formidable boss. To reach your destination, simply retrace your steps back to the central chamber where you initially descended. You will find a teleporter located there that can transport you directly back to the first floor. The rear door is likely to be ajar; proceed inside and you’ll be redirected to the rooftop for further instructions.
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Despite initial hopes that awkward mechanics would soon be a thing of the past, we regret to inform you that we have some unfortunate news to share with you. Fortunately, the boss is now in a meeting, which has left him unattended and vulnerable to attack. Nevertheless, so are you. Throughout the fight area, . While traveling through the dungeon, you may have already encountered some of these creatures, so make sure to be well-acquainted with them.
As the Puppeteer reaches new heights, it spawns an array of duplicate puppets, requiring you to navigate and manage this newly created chaos. The boss initiates combat from a raised platform at the rear of the area, surrounded by dual retinues of marionettes. Surrounded by a vast expanse of open sky, the absence of canopy allows the full force of nature’s fury to unfold, as flashes of lightning illuminate the darkness all around you.
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To effectively achieve this objective, your primary focus should be on. Heavy weaponry that doesn’t demand pinpoint accuracy, such as rockets and grenade launchers, can prove a highly effective means of dealing damage to the boss while keeping yourself out of harm’s way. With great care required to avoid a swift demise by lightning strike, it is crucial to prioritize your own survival above all else when battling this formidable foe, lest you succumb to an untimely fate.
Well before the show’s climax, the marionettes will start to fly above your area, fixating on you with an unnerving intensity. While that’s crucial information, let’s ensure the wording is concise and clear: That’s especially important, since one drone potentially carries a nuclear core. Beware of a radiant marionette: it’s the one you should eliminate with caution.
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As time passes, a notification will suddenly appear: “Corrupted Puppeteer communing with the Anomaly.” With mere seconds remaining before catastrophic destruction, your priority is to act swiftly. To avoid any potential risks, swiftly secure the nuclear core and transport it to the designated bunker located on the left flank of the area. Securely lock the door to prevent unwanted entry and maintain a safe distance from the wiping mechanism.
As the door swings open, you’ll have the opportunity to inflict damage on the boss until a new prompt appears. Upon encountering such a situation, proceed to the elevated platform situated nearby and assume a stable position. The door opens slowly, preceding the blast by mere moments, and deposits you back in the initial chamber.
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Will you repeat the tedious task of corrupting the puppeteer and conquering the Vesper’s Host dungeon? When you’re lucky, you might just grab yourself a refreshing Ice Breaker. If not, consider re-running the last encounter once more after the next weekly reset to reroll the dice and potentially acquire another drop.