Given the scarcity of boxing video games in recent years, the announcement by Metal Metropolis Interactive of a genuinely authentic, challenging, and officially licensed boxing simulator sparked significant excitement among fans. As the sport’s official release unfolds, a sense of pre-launch excitement appears to be translating into strong sales figures.
According to GamesIndustry, Minecraft has surpassed a milestone of selling over one million copies across all platforms globally. The highly anticipated sport officially launched in its entirety earlier this month, following an extended period of early access on Steam that spanned nearly 18 months.
Metal Metropolis Interactive’s CEO, Ash Habib, has announced that the game has surpassed internal sales projections set by publisher Deep Silver.
There hadn’t been a professional boxing match for over a decade, he noted. The early results from our pioneering approach to neighborhood development have exceeded expectations, with the data indicating a successful start.
Despite being a maiden endeavour for me. I’ve no benchmarks to gauge this against. While acknowledging the temptation to be flippant about “one million”, I understand the underlying sentiment is admiration for the indie studio’s accomplishment. Surpassing our projected figures, as forecast by the author.
During our evaluation of this title, we assigned it a score of 7 out of 10, noting that
Is available on PS5, Xbox Series X/S, and PC.