In a turbulent span of days, Bungie has undergone significant restructuring, resulting in the departure of 220 employees and the assimilation of numerous others into new roles beyond the studio’s walls. A recent report published by Bloomberg’s Jason Schreier has cast further light on the situation, uncovering more details about the inner workings of the company.
According to reports, Bungie abruptly halted development on an unnamed project just two months prior, redirecting resources towards a more pressing matter. Previous research suggested that “codename” referred to a hypothetical project, but Schreier disputes this claim, stating that there is no truth to the notion that will be developed or has ever been under development.
As an alternative, a standalone story was conceived as a spin-off within the same universe. While some considered it the next major sport, its creators intentionally crafted a distinct type of gameplay experience, enabling players to assume various roles within the vast universe, showcasing a rich tapestry of characters and possibilities. The cooperative game featured co-op gameplay, where players fought off enemies and solved puzzles together, drawing inspiration from the likes of Diablo and Dark Souls.
The report reveals further details about the recent upheaval at Bungie, including the departures of long-time employees Luke Smith and Mark Noseworthy, which has sparked concerns among insiders regarding the studio’s future direction.
Following the cancellation of certain projects, Bungie is reportedly revamping its development pipeline, with one incubation initiative spinning off into a standalone studio. Additionally, the company may abandon its annual expansion model, opting instead for a revised content strategy. Discover more about it by clicking here.