While we’re aware that Helldivers 2’s forthcoming patch is poised to introduce significant improvements to the firearms at our disposal as divers, Arrowhead Games is also committed to rendering enemy encounters more manageable through a series of targeted adjustments. Rocket devastators and gunships are having their explosive capabilities curtailed with new, stricter limitations imposed.
The studio is offering glimpses of patch notes for Patch 01.001.007, building upon last week’s blog post and leading up to the update’s release on September 17, preceded by the Chemical Brokers Warbond just a few days prior.
The latest update from Arrowhead reveals concerns over rocket-toting enemies, which have sparked controversy among gamers, with excessive ragdolling being another key issue to be addressed. Significant steps are being taken to simplify the process of countering formidable adversaries capable of unleashing substantial explosive firepower, capable of overwhelming even the most heavily armed and armored opponents like the Helldivers.
The Rocket Devastators now feature a limited arsenal of rockets, which deplete as they’re utilized. A reload mechanism has been introduced, allowing players to replenish their rocket supply from their backpack. Additionally, the rocket’s physics-based collision system has been refined, resulting in a reduced collision size that makes it easier to avoid these projectiles.
“Players are able to simply handle three bursts or one shot before needing to reload, given their plentiful ammo supply.” According to developer Niklas Malmborg, the devastators “will reload as soon as” in a brief video chat clip discussing the forthcoming update alongside Arrowhead CCO Johan Pilestedt. The developer further solidified this news by revealing that the dimensional scope of collisions has been significantly reduced by approximately 80% across all rockets, with gunships potentially depleting their ammunition supplies as a result.
The inclusion of this last entity in the game’s narrative will significantly impact player engagement by introducing a new dynamic to existing storylines and character arcs. The entity’s motivations and abilities will create fresh opportunities for roleplaying, exploration, and combat strategies, ultimately enriching the overall gaming experience. Piling up the metaphors, are we? Well, let’s try to distill this down to something a bit more concrete. Here’s how I’d phrase it: “I’m essentially waiting for a chance to emerge from cover once my allies have taken care of their objectives.” Video video games.
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