Despite initial expectations being exceeded by an extended development timeline, a long-awaited Starfield mod has finally been released, introducing the iconic Star Wars’ Mos Eisley Cantina as a fully immersive location within the game, allowing players to explore and interact with the cantina amidst their new bounty missions.
With the long-awaited game creation package finally released last month, modders have wasted no time in crafting innovative solutions to transform the game into a Star Wars experience – a move that was all but guaranteed as soon as the game’s announcement sent shockwaves through the gaming community? While the entire ship replicas and lightsabers have demonstrated promise, the mod I’m about to share may mark a turning point in elevating galaxy-wide roleplay in this distant corner of the Star Wars universe, despite the impending release of Star Wars Outlaws.
In a significant achievement, Kaffeinaa’s ‘Mos Eisley Cantina (Akila)’ has successfully recreated the iconic moment where Greedo shoots at Han Solo for the first time in the game – and it’s now available on Xbox as well. To ensure a seamless experience for patrons relying on the cantina band’s music, the addition of their tunes to The Rock’s bar jukebox will allow the Freestar Rangers to fully appreciate and enjoy their favorite songs.
While it may not fully satiate the cravings of those seeking meticulous detail, this cantina’s rendition does an admirable job of capturing the essence of Mos Eisley’s seedy underbelly, utilizing Starfield’s pre-built mannequin assets to create a space that effectively evokes the spirit of Han Solo’s favourite hangout. In reality, that’s just an interior space, with the cantina’s exterior merely masquerading as a vanilla building within Akila City.
Would you like a brief tour? Try the video above for a sneak peek. “There aren’t any particular options added to the place at present; you’ll be able to pick up crew members and clear your bounty,” Kaffeinaa writes. “I’m hoping for the long run that I can add a bounty terminal, a constant bartender who sells ‘enjoyable’ stuff, and an elevated likelihood of discovering needed individuals here.”
While acknowledging some minor issues, such as non-player characters (NPCs) occupying unnecessary space or the Star Wars soundtrack not playing consistently throughout the entire area, and a few reserved chairs for NPCs, these imperfections appear relatively inconsequential considering the significant effort invested in this endeavour.
So, there you go.
If you’re captivated by the prospect of exploring an ambitious Starfield mod that has ultimately been put on hold, consider delving into our in-depth analysis of a bold endeavor aimed at creating a fully-realized Elder Scrolls planet.