In a seemingly alternate reality, a group may have embarked on a mission to transport celebrities through wormholes, transporting them to distant planets in our solar system, potentially altering the trajectory of their lives and careers forever. Although Gears of War’s next installment, E-day, is touted as the centerpiece of The Coalition’s new series, the excitement feels somewhat muted thus far?
The conversation originates from Podcast Unlocked, featuring a discussion among hosts Ryan McCaffrey, Destin Legare, Stella Chung, and Rod Fergusson, formerly the leader of Gears of War. Before departing to work on Diablo 4 at Activision Blizzard, Fergusson shared insights into the narrative strategies for Gears 6 while still involved with the project.
“Fergusson noted the surreal experience of having something emerge about Gears that wasn’t his concern, stating, ‘I spent 15 years working on Gears of War, and I’ve been involved in almost every game’s development – around nine or ten titles altogether.'” As a die-hard enthusiast, I’ve always been invested in the idea; something unexpected caught my eye, and I’m eager to observe its impact on fellow fans like me.
“It’s a relief to see them revisiting their original plan, which I had initially assumed would involve releasing Gears 6, but instead, they’ve announced an Early Access release on E-day, and I have to admit that it’s a welcome surprise.” I had finally managed to get us safely off planet Sera. What has been a primary focus of our efforts thus far? As you delve into the gripping narrative of Gears 5, you’ll uncover the UIR’s secrets and expertise. By acquiring UIR expertise, we are also inheriting their homegrown programming.
“I wanted to leave Sera behind and explore what that would mean for the rest of the solar system.” While our latest technology may not have revolutionized the industry, it does offer a fresh start in an uncharted territory, heightening the sense of urgency.
“I entrusted my ideas to them, thinking ‘Let’s ensure a solid foundation for Gears 6.’ However, they disregarded everything I suggested and created something remarkably innovative with the prologue – an unexpected yet thrilling surprise.”
Ferguson suggests that the team’s reluctance to revisit the franchise during the Xbox 360 era stemmed from concerns about the project’s scale being incompatible with the technology available at the time. The developer also discussed the challenging aspect of prequels taking place during E-day, specifically noting that Lancers are not a factor during that time period, and how much of a draw they are for Gears fans.
What do you consider this? Can concepts previously alluded to by Fergusson ever truly see the light of day, or are they doomed to remain obscure and unnoticed? Will celebrities forever remain out of reach for Gears of War fans? Tell us beneath!