NVIDIA’s latest iteration has taken a bold step forward by condensing its architecture, thereby streamlining the process of unlocking the decision scaling function on GeForce graphics cards. The latest iteration of the DLSS technology, designated as version 3.8.10, simplifies user experience by condensing four preset options into a more intuitive two-fold configuration.
Nvidia’s DLSS technology has been instrumental in the company’s recent success with its graphics cards, relying on the presence of Tensor cores in Nvidia GPUs for operation and delivering noticeably superior image quality compared to AMD’s FSR. During our tests, the feature can significantly boost the graphics capabilities in video games that support it, with the latest iterations also enhancing visual fidelity, as evident from DLSS 3.5’s performance in Cyberpunk 2077, which leverages Nvidia’s innovative ray tracing technology.
With the latest GeForce driver installation (version 566.14), a notable reduction in file size was observed and subsequently discussed on Reddit. While many gamers won’t notice significant changes, as a large portion of the updates lies beneath the surface.
To view your current presets, enable the Developer Menu in a compatible program like DLSSTweaks or an alternative method. Upcoming video games will incorporate cutting-edge presets as they are released with essential file updates, but older titles that don’t support these changes will need manual modification by users.
The 3.8.10 update eliminates the predefined settings, formerly labeled A, B, C, and D, instead combining their functionality within presets E and F that cater to all in-game configurations.
Rather than A focusing on Efficiency, Balance, and Quality, it’s been combined with efforts to reduce ghosting in motion, as well as C and D working together to manage bodily information, resulting in a unified approach within E.
Presets F now accommodates Extremely Efficient mode, rather than B, alongside the company’s anti-aliasing technology, DLAA. The enigmatic Preset G remains shrouded in mystery, its capabilities largely unknown except for a few scattered reviews from last year hinting at potential utilization within the realm of Unreal Engine 5.
One of the most impressive graphics cards currently available still requires assistance with upscale resolution. Recently, the Stalker 2 system requirements have been criticized for concealing the fact that the game’s target frame rates are only achievable with upscaling enabled, leaving some wondering if this has any impact on performance. In official benchmarks for AMD’s Ryzen 9 HX 370 APU, nearly all of the stunning results were corroborated by FSR, the company’s GPU-agnostic alternative to DLSS.