Path of Exile 2 Daybreak of the Hunt — its first main replace because it launched in early entry final yr — has been a catastrophe. When gamers logged in final Friday to attempt it out, they instantly realized the sport had develop into virtually comically tough. Killing weak monsters within the opening hours of the marketing campaign took ages, and the brand new Huntress class felt limp. Reddit exploded with posts titled issues like “This recreation appears like an enormous waste of time” and “Sport feels depressing”. In style streamers rage-quit the sport.
In response, developer Grinding Gear Video games issued a number of small patches to provide gamers a combating probability. Monsters misplaced a few of their life, and a few underperforming abilities, like skeletal minions, have been beefed up. However many gamers nonetheless don’t suppose it’s sufficient to repair the sensation that the sport is unrewarding.
Grinding Gear Video games put up a put up addressing the broader considerations with patch and what it plans on altering within the coming weeks, most notably the sluggish pacing of its marketing campaign, which you’re required to replay each time a brand new season drops. Whereas a few of the modifications have already gone via, gamers are nonetheless struggling to search out the endurance to play the sport lengthy sufficient to achieve its endgame dungeons.
“I can completely inform you that our aim right here was to nerf the issues that have been trivializing the endgame earlier than you’ve even managed to get your objects and stuff like that,” recreation director Jonathan Rogers mentioned in an interview with streamer Zizaran on Tuesday.
“There have been some blatant fuck-ups, talking bluntly,” recreation director Mark Roberts added, particularly calling out the underpowered abilities that have been shortly hotfixed. “We’re firing from the hip loads right here and stuff like that we’re like, ‘Let’s simply get it in there, let’s attempt it out, and see how individuals suppose and if it’s dangerous we’ll simply undo it.‘”
“I believe a working theme with PoE 2 basically is that the goal to hit is smaller [compared to PoE 1] as a result of if we would like the fight to be extra participating then which means there’s a smaller goal; it places extra stress on the steadiness to be proper,” Rogers mentioned.
Rogers defined how he feels PoE 1 rewards gamers who’ve spent 1000’s of hours mastering its techniques and that PoE 2 was designed to keep away from that downside — it’s simply actually laborious to get proper. On the identical time, the sport is supposed to have the type of deliberate, dodge-roll-heavy fight you’d count on from a Soulslike. It’s speculated to be laborious.
Each builders say the workforce is wanting into a lot of issues to alleviate, however they need to watch out about pushing it too far into the opposite route the place gamers begin flying via dungeons in only a few hours.
“If we get to the purpose the place a great participant by no means has to face a single problem ever then I don’t suppose that’s going to be a recreation that shall be finally enjoyable in the long run,” he mentioned.