By completely happy coincidence, I completed taking part in Danganronpa V3: Killing Concord for the primary time earlier this month – that means that I’ve lastly conquered the total foremost story of a large multimedia franchise that is had a chokehold on my consideration ever since I obtained swept up by its mini-renaissance through the pandemic lockdowns of 2020. Extra to the purpose, although, it additionally implies that I went into the demo for The Hundred Line: Final Protection Academy at this month’s Steam Subsequent Fest with the ending to co-creator Kazutaka Kodaka’s most well-known physique of labor about as recent in my reminiscence because it will get.
Kodaka and a number of other different notable ex-Spike Chunsoft workers based their impartial studio Too Kyo Video games across the time of V3’s launch in 2017, and since then a number of of the video games they’ve launched have been enthusiastically picked up on as probably being Danganronpa 4 in spirit if not in title. This led followers to minor disappointment within the case of each World’s Finish Membership in 2020 and Grasp Detective Archives: Rain Code in 2023, each of which clearly share a lot of DNA with Danganronpa however diverge on some essential part (no killing sport in World’s Finish Membership; no college life in Rain Code).
Now, naturally, The Hundred Line is getting the identical remedy, and having performed the demo, it is positively leaning into the comparability even more durable than anything Too Kyo have put out to date. Some musical motifs and sound cues might be so acquainted to Danganronpa followers that the callbacks border on straight-up reuse; to say nothing of the artwork model and archetypes used to assemble a solid of characters who give the identical feeling of heat and but barely surreal overfamiliarity you get when assembly your mates’ first cousins at a marriage.
All of that is after all solely emphasised by the truth that the opening half hour of the sport – which performs out in a back-to-back collection of fully-animated, fully-voiced cutscenes that really feel barely uncanny should you’re used to Danganronpa’s visible novel model of supply – performs out nearly beat-for-beat like its religious predecessors. A painfully peculiar teenage boy and his she’s-not-my-girlfriend are interrupted on their approach to a traditional day in school by a collection of misadventures, culminating in our protagonist waking up in an unknown classroom stuffed with strangers and face-to-face with an effed-up wanting cartoon mascot who’s operating the present.
Too Kyo are so eager to tease you for considering what they know you are considering at this level that there is even a member of the group who’s extraordinarily overrated on the prospect that they are all about to be pressured into some kind of last-kid-standing battle to the dying. Which is the place the narratives diverge, after all, as a result of The Hundred Line: Final Protection Academy is a turn-based technique wherein the characters are tasked with working collectively to battle evil robots and freaky monsters, and thus actively avert the form of world-ending disaster that often exists within the bigger-picture background of the Dangaronpa collection.
As a comparatively current convert to the delights of turn-based fight, I do not really feel fairly so certified to evaluate The Hundred Line’s deserves as a technique sport as I do to speak about its relationship to Danganronpa. However I am not a complete novice both, and to date it is introduced me with an fascinating strategic puzzle in locations with out doing something I might think about groundbreaking, which is what I’ve come to count on when an skilled staff specialising in narrative-led video games department out into a complete new gameplay model. I might take an informed guess, although, that The Hundred Line will work higher as an entry-level technique sport expertise for visible novel followers than the opposite approach round.
The demo covers the primary seven in-game days and ends with a cliffhanger which I will not spoil right here however which ought to fulfill gamers who’ve arrived on the sport through the creators’ earlier works. However that is not to say that I believe The Hundred Line is cleverly hiding its true intention to reboot the killing sport idea below the bait-and-switch cowl of a totally completely different style, and really, I might a lot desire it to remain that approach. In spite of everything, I actually simply completed taking part in Kodaka’s 60-hour justification as to why he should not should hold making Danganronpa time and again except he decides he actually desires to once more; and provided that Too Kyo’s relationship with the IP holders at Spike Chunsoft is by all accounts nonetheless superb, I believe that Danganronpa 4, if and when it arrives, will most likely be known as… effectively, Danganronpa 4, or some variation thereon.
You most likely will not do your self or the sport any favours by going into The Hundred Line: Final Protection Academy merely hoping for extra Danganronpa. However nonetheless, The Hundred Line desires you to know that it understands what you preferred about Danganronpa, and that Too Kyo can nonetheless ship the weird-yet-lovable characters and wild plots you need – simply with out being restricted to the identical model of gameplay, or the very tight (certainly, by the tip, noticeably repetitive) formulation that stated franchise adopted for its central trilogy.
Up to now what I’ve seen of this sport has managed admirably to strike a tough stability between brand-new enterprise and self-conscious nostalgia journey, and whereas I am by no means positive which half will emerge victorious within the full launch, it is obtained me satisfied to tag alongside for the trip. And if you concentrate on it, there’s one thing very well timed a couple of sort-of-follow-up to Danganronpa popping out in 2025 that reminds us we’re really at all times higher off banding collectively than permitting ourselves to be pitted in opposition to each other. Checked out that approach, perhaps it is not a lot a subversion of established tropes as a pure evolution of them.
The Hundred Line: Final Protection Academy demo is out there on Steam now, with the total sport anticipated to launch on April twenty fourth for Home windows and Nintendo Swap. And there is excellent news for PC gamers, since progress from this demo might be carried over to the total launch.