Despite praise and criticism surrounding Nexon, it is undeniable that the company faces certain challenges that need to be addressed. Despite their enjoyment of gameplay, customization, or quality-of-life features, some quirks and missing options can still frustrate players. The following concerns trouble hardcore gamers the most currently:
1. Excessive lag and frame rate drops in games, ruining the overall gaming experience?
Following my play session on the PS5, I experienced noticeable framerate stuttering during the initial moments of Battlefield gameplay. While a few initial hiccups could have been detrimental to the overall experience, subsequent levels significantly redeemed the situation. PC efficiency can be a significantly distinct issue, despite robust hardware configurations, often plagued by frustrating experiences such as sudden freezes, dramatic body frame rate drops, and unexplained crashes. Additional fixes will inevitably roll out to refine the experience, but currently, it’s lacking in terms of being fully functional for all users (which is regrettable given the high level of consistency on display).
I’ve frequently found myself engaged in frustrating battles with the enemy AI, which often proves to be woefully inadequate in certain situations. Struggle to reach an adequate vantage point, and it seems they are unable to respond once they’re no longer intensely focused on the task at hand, attempting to launch themselves as far as possible in your direction. Alternatively, numerous matches feature players who consistently execute flawless shots with ease, reminiscent of skilled professionals in high-pressure esports competitions. Virtually unrecognizable from its more tempered early days, this wildly oscillating phenomenon becomes increasingly frustrating to navigate. While I’m not expecting top-tier intellect from Marine Grunts at this level, they’d likely contribute to a more well-rounded situation.
In looter sports, addressing scaling issues can be a complex challenge, especially when considering characters and weapons capable of delivering hundreds of thousands of damage per second. While the upper difficulties that transform enemies into injury sponges appear to be challenging, they could potentially be refined to strike a better balance between realism and playability. While even a sci-fi post-apocalyptic setting may allow for some latitude in terms of fantastical elements, the problem arises when enemies can absorb an excessive amount of damage before succumbing to their injuries and continue to fight on. While the balance between challenge and difficulty is crucial in games like MapleStory 2, only time will tell if Nexon’s approach will effectively strike a chord. It’s hoped that upcoming updates prioritize introducing more strategic combat elements rather than simply amplifying enemy health.
When the adrenaline rush of expertly executed bullet-jumping subsides, returning to a standard looter shooter can feel daunting. Despite these differences, each sport still employs its own unique traversal mechanics that contribute to the overall flow. With an arsenal of moves like Keen Edge swords, mid-air dashes, grapples, slides, dodges, crouching, and the ability to perform double and triple jumps, I’d venture to say that this character is likely none other than Samus Aran from the Super Smash Bros. series? permits a seamless transition from one canopy to another, typically via a slide or vault, allowing pilots to adapt their aerial combat strategy to suit the unique characteristics of each plane’s ground attack capabilities.
Here’s a revised version:
The parkour enthusiast excels in three primary skills: working, leaping, and grappling – that’s the extent of their expertise. No crouching or sliding. While some Descendants, such as Kyle, have motion options linked to their Overkill abilities, others, like Bunny, possess unique capabilities that primarily enable enhanced sprinting speeds, with few additional benefits. In a world where time stood still, a lone adventurer embarked on a perilous quest to revive the flow of hours and minutes. With an arsenal of exotic gadgets and a keen sense of curiosity, they ventured into the heart of a mysterious realm, navigating treacherous landscapes and overcoming formidable foes. As the clock struck midnight, the stakes grew higher, and the adventurer’s resolve was tested by the very fabric of reality itself.
Consider, for a moment, that you’re probably somewhere in between – not entirely a rookie or an experienced pro in the world of looter shooters. Wouldn’t it be beneficial to have a relatable persona that demystifies complex sports programming and mechanics, such as explaining why disassembling a reactor is a valuable skill? Nexon wisely incorporated this trait into the Descendant Teacher persona.
Unfortunately, they overlooked managing his verbal tempo, resulting in an overwhelming amount of information being shared. Absorb vast expanses of information within mere moments, without mentally processing a single detail. Verify your understanding before proceeding? One area that stands out as a prime candidate for a swift hotfix is the frustrating issue with…
When you’re immersed in a PvE-focused sport, what’s not to adore about expertly executing body-blocks, especially when your teammates unwittingly restrict your movement? Envision yourself embracing the persona of Bunny, whose arsenal features innate abilities for efficiently vanquishing hordes of enemies. It wouldn’t be humorous at all to try and achieve a goal while those closest to you consistently obstruct your progress. What a thrilling prospect! As I vanish into thin air, the unsuspecting foes hurtle towards me, oblivious to my presence. With calculated timing, I reappear, allowing them to crash into each other in a spectacular display of chaotic mayhem, all while I remain safely out of harm’s way. While blocking pictures could be a contributing factor to these motion obstructions, these issues aren’t entirely alleviated by such measures alone.
While I appreciated the narrative-driven approach to story missions, my enthusiasm waned due in part to the game’s design choices. While you may encounter brief moments of gentle platforming or the ability to grapple to new areas, it’s often a letdown, as most levels tend to feel uninspiring and lacking in excitement. While not the most egregious flaw in Battlefields, the lack of motivation to explore does exist. Despite this, the dungeon events, comprising the core narrative quests, come across as tiresome and uninspiring; the straightforward progression from point A to point B to point C bears an uncanny resemblance to the earlier strike missions. While some Colossus battles incorporate terrain awareness, requiring players to jump and navigate obstacles to evade attacks, these encounters lack visual appeal compared to others.
Unfortunately, the majority of quests seem to repeat themselves with little variation. While the dungeons lack complex mechanics, many boss battles essentially involve a simple formula: relentlessly attack and chip away at their defenses until they’re defeated.
The repetition of killing waves of enemies is numbing – in the sector, most actions devolve into a tired routine: you can opt to slaughter hordes of foes while claiming Void Fragments, hacking objectives, attacking installations, escorting drones, or defending strongpoints, all of which ultimately boil down to a monotony of combat. While looter shooters often provide a thrilling “tune out and take cover” experience, it’s possible to find more depth in gameplay beyond just that.
Distinctive character kits can greatly enhance gameplay in a looter shooter featuring multiple playable characters. Bunny’s early-game viability stems from her unique combination of a high skill ceiling and an intuitive playstyle, courtesy of her cost-efficient meter and mesmerizing electric aura, which fosters aggressive plays around her. With the power to channel this vitality into a potent explosion, thereby amplifying its impact on her very essence, it’s quite appealing. While that’s the full scope of her intricacy, many distinct descendants adhere to the same pattern.
Apart from Lepic’s straightforward strategy of “Launch a grenade, amplify talent power and apply scorching damage, followed by a specialized explosive,” or the constraints faced by Ajax and Kyle – the former remains stationary and can re-attack foes upon upgrading, while the latter can be relocated on the battlefield. Character-specific transcendent modules do alleviate this issue to a great extent. Despite this, it would be beneficial if the base kits offered additional choices or the modules encouraged further exploration.
Consider a virtual marketplace where everything revolves around Caliber, the premium currency. Why not allow those playing for free to accumulate some rewards while still appreciating the game? While acknowledging that microtransactions generate revenue, it’s reasonable to question the necessity of buying small amounts of in-game currency, such as Caliber, just to access additional paint options under the current system, which is perceived as excessive. While incorporating Caliber into the premium monitoring system may seem appealing, wouldn’t that also hinder the free version’s independence?