I departed my initial 15-hour experience with mixed emotions – a sense of uncertainty initially giving way to cautious optimism that the activity would ultimately prove enjoyable. As I delved deeper into Kay Vess’s narrative, her distinct personality began to take shape and resonate with me. As I explored the diverse Star Wars locations, I found myself thoroughly enjoying the unique textures and atmospheres each world had to offer.
Despite investing an additional 15 hours in completing the sport’s essential path, these expectations failed to materialize. While this visually stunning expertise excels within a compelling franchise setting, it’s hampered by the simplicity and homogeneity of its core mechanics, ultimately failing to spark genuine interest or drive. Earlier than, the first story felt rewarding enough to warrant a second look.
Explores the early stages of its narrative, initially dedicating approximately 10 hours to establishing Kay’s character, alongside her enigmatic partner, Nix; this period also introduces the inciting incident – a calamitous heist at Canto Bight that triggers a deadly warrant against Kay from the syndicate – and their subsequent escape into interstellar exile. As Kay flees, she commandeers the vintage yet invaluable Trailblazer spacecraft, deliberately crashing it onto the populated moon of Toshara, located in a distant corner of the galaxy. As the opening hours unfold, the scene is set with the introduction of key protagonists, a comprehensive overview of core gameplay mechanics, and a glimpse into the abundance of open-world activities available, ultimately building towards a mission to revive the Trailblazer’s hyperdrive.
The improvement enables access to the rest of the planets within the game: the icy Himalayan-like Kijimi, the swampy jungle planet of Akiva, and the familiar desert hellhole of Tatooine.
As soon as the galaxy opens up to Kay, she can freely bob and weave through the cosmos, indulging in a plethora of activities: taking contracts from shady underworld brokers, seeking out mentors to hone her skills, or scouring the native terrain surrounding each planet for lost cargo (or ruthlessly eradicating pirates) – the possibilities are endless. Progress hinges on a meticulous heist plan, requiring the recruitment of specialized individuals who must infiltrate the same vault that earned Kay her deadly scar in the initial caper.
The app blissfully steers clear of overwhelming you with a cluttered map, instead calmly guiding you towards serene interactions. In the game, intel is gathered through various means, including eavesdropping on conversations in populated safe zones, hacking Imperial bases or crime syndicate hideouts, and even chance encounters with individuals who shout out “HEY, KAY VESS”, prompting players to engage with them and acquire valuable information.

Picture: Huge Leisure/Ubisoft
There’s potentially so much work to be done that it’s overwhelming. Brokers assign diverse missions, ranging from transporting cargo across a metropolitan area to taking down TIE fighters in dogfights. Each of the four crime syndicates, vying for dominance in the intergalactic arena of sports, has strategically located its headquarters and repositories – often shrouded in secrecy – on various planets, ripe for plundering precious resources or extracting valuable information. As you journey along, riders on speeder bikes may challenge you to impromptu races as you pass them by. In the Star Wars universe, players can engage with Kessel Sabacc, a variation of the popular card game, against both casual and high-stakes opponents. Without the Ubisoft Iconic Glitch Map, discovering organic routes that reward exploration can create a sense of satisfaction when uncovering hidden areas.
The major pitfall was that despite the vast array of activities available in the galaxy, I soon found myself unenthusiastic about engaging with any of them, as they failed to spark my interest. The primary motivator behind my pursuits was often the disappointment of finding that the majority of “rewards” or “treasures” actually consisted of customizing options for Kay’s speeder or merely altering the engine hue of our trusty Trailblazer. I’ve little interest in beauty prizes. Despite my efforts to become an elusive thief, I’m left with the frustrating experience of discovering a spaceship paint job inside Jabba’s heavily guarded treasure chest on Tatooine – hardly the exciting find I was hoping for.
While attempting to encompass a wide range of concerns, the game ultimately fails to devote sufficient time to developing each feature convincingly, leaving many feeling underwhelming and lacking depth. Discovering the vast expanse of the open world left me pining for the freedom of being able to take part in or. Whenever I had to engage in a firefight, I longed to be playing Mass Effect instead. While the gameplay isn’t inherently flawed, its simplicity may be a drawback.
While the early Saints Row titles may have stood out for their originality and innovative gameplay, a more affordable alternative can be found in the later entries of the series, which, like many other open-world games, feature repetitive action sequences that fail to captivate players. The stark contrast lies in missions lacking the same flair or bombast found in Saints Row, which renders this installment stale; instead of “go, take out the pedestrians with a”, Kay is tasked with repeating the same tasks using the same tools over and over again. In some cases, certain actions are unnecessarily complex, to say the least. An unexpectedly extended five-minute quick-time event has taken an intense turn, isn’t that a thrilling surprise?

Picture: Huge Leisure/Ubisoft
Unfortunately, Stealth – a factor often demanding more from you – stands out as the most egregious offender in this instance, indeed. A vast portion of the game’s primary path and a significant majority of its open-world content, which I thoroughly explored, revolves around stealth gameplay: infiltrating locations undetected, pilfering valuables, and making a swift exit without arousing suspicion. Here are hints of a rich narrative tapestry, reminiscent of Assassin’s Creed and Metal Gear Solid 5, which sets the stage for an intriguing story. Despite having a limited array of instruments at her disposal.
She’ll possess the stealth to slip undetected behind a stormtrooper or guard, effortlessly dispatching them without making a sound; yet, she’ll then need to carefully remove the unconscious body without being detected, all while hoping no one stumbles upon the scene. Although Nix, Kay’s animal companion, was initially marketed as a cutting-edge stealth device, it unfortunately falls short of its promised capabilities. Although Nix can perform tasks like detonating explosive barrels from a distance, this often created additional trouble for me in my capacity as substitute, rather than helping, as hordes of curious guards would arrive to investigate the blast, thereby making it even harder to find a safe location. Nix proves invaluable by distracting guards from their usual patrol routes, allowing you a brief window of opportunity to take them down undetected. While his ability can only be used on separate enemies, mastering its execution requires patience and a willingness to overcome occasionally frustrating control mechanics.
While operating on high alert, the simplicity of stealth mission failure can be frustratingly obvious when lacking essential tools, frequently culminating in an unintended alarm trigger due to a minor mistake. The game’s restrictions on quicksaving – prohibiting mid-mission saves and relying solely on often-erratic checkpoint saves – create a perfect storm of frustration, leading me to exasperatedly declare “I’ll do that” multiple times before eventually shelving the game.
The PS5’s dashboard boasts a tagline that warns: “When you’re ready to take the risk, the galaxy is full of alternatives.”
The notion that software programs remain only partially developed stems from a multitude of factors contributing to their incomplete nature. As Kay navigates her complex web of relationships with four formidable crime syndicates – Crimson Daybreak, the Pyke Syndicate, the Hutt Cartel, and the Ashiga Clan – she must employ a delicate balance of tact and diplomacy to avoid triggering any of them into action. Yet, despite her best efforts, this fragile equilibrium ultimately proves ephemeral. While excessive popularity with a syndicate yields rewards, they are hardly remarkable. You can effectively navigate the complex dynamics between competing syndicates by strategically completing mission objectives without alienating any particular group, either by bribing those you’ve upset along the way or by prioritizing your mission sequence to minimize potential fallout. Can one truly justify the cost of maintaining a favorable standing within a syndicate? While some story missions do involve infiltrating hideouts, including those belonging to friendly syndicates, it’s essential to note that these areas are designated as “Restricted Space.” Even if you’re on good terms with the syndicate, getting caught will result in a significant loss of popularity. In most cases, they’ll still take aim at you even if they discover your presence.
The infectious “hey, isn’t this neat?” enthusiasm permeates every aspect of this immersive experience, as the sheer volume of activities – even the elaborate quick-time events like devouring corn – suggests that Huge Leisure aimed to pack the game with actions expected in a vast, thriving Star Wars universe. In their eagerness to accommodate numerous elements, the team found themselves forced to trim away significant portions of each component to make it fit, ultimately yielding an outcome that seems incomplete and rough around the edges? As I delved deeper into the world of professional sports management, I found myself entangled in a complex web of reputation-building for various syndicates, only to become desensitized by the repetitive nature of this mission. While gating good things is acceptable, it’s crucial to establish an engaging style at the outset, lest gamers’ interest wane without a compelling narrative to drive them forward.
Significant credit is due to Huge for their commendable efforts in making the sport’s accessibility features numerous and comprehensive, bordering on being overwhelming – fortunately, these options come with helpful presets. The problem-setting serves as a simplistic gameplay preset, comprising a set of dials that directly correlate to the enemy’s well-being and combat depth. Each preset outlines specific adjustments it makes, necessitating their utilization as starting points and subsequent individual setting tweaks. Enabling every player to customize key aspects of the game ensures a personalized experience that genuinely caters to their preferences, a standard that should be ubiquitous in today’s era. The option to disable snack consumption notifications could be mentioned as an example of how players can modify their gaming experience. While opinions on the notorious yellow paint-based wayfinding markers vary, it’s possible to entirely disable these markers or modify their hue and transparency to make them more discreet yet still visible.

Picture: Huge Leisure/Ubisoft through game-feeds
I’ve deliberately avoided discussing plot twists and character developments primarily to prevent revealing any surprises? As I reflect on my journey, I must admit that my affection for Kay grew organically over time, and her handpicked team of heist accomplices is a captivating array of characters. Gedeek, a nervy and idealistic droidsmith, stands out with his endearing banter with Kay, vividly capturing the warmth of their childhood camaraderie. Despite this, Kay fails to invest sufficient time with her shipmates, thereby hindering the opportunity to forge meaningful connections between them; some pivotal late-game plot twists also rely heavily on the assumption that certain characters are close acquaintances, which the game doesn’t adequately establish? Can you pinpoint a dimension in Kay over the crucial 35-40 hour journey? In a departure from the typical Star Wars narrative, I relished the complexity brought by a protagonist who wouldn’t hesitate to call out the Rebel Alliance on their questionable decisions when it mattered most, injecting nuance into an otherwise stark binary struggle between good and evil.
The enigmatic tagline on the PS5 dashboard teases, “When ready to take the leap, the galaxy overflows with options.” I believe it was meant to be—a sentiment I challenge with profound skepticism—”immersive”: an expansive Star Wars universe where you can easily become lost and inhabit its vastness, exploring the countless array of activities on offer within. Here is the rewritten text:
The essence of an open-world sports game is distilled into this one sentence.
As the relentless passage of time reveals, the notion that “dwelling” anywhere often translates to a monotonous cycle of daily routine: trudging to work, performing mundane chores, and preparing meals in a mechanical haze. I no longer crave being “immersed” in an open-world experience, regardless of its dimensions. Instead, I yearn for a personalized adventure that allows me to try something fresh and innovative. If LucasArts had crafted a more streamlined, finely tuned narrative and deviated from the prevailing template of open-world video games, they might have created a landmark Star Wars game. What makes things so nice about this place? The outcome is a sporadic endeavor that overextends itself, lacking the time, energy, and resources to successfully execute even one of its many attempts.
Star Wars Outlaws