Are you a fan of bringing your Warhammer 40,000: Darktide marine loadout with you when you log in to online matches? This news isn’t looking too bright for those who prefer to bring their loadouts along. Starting in December, Saber Interactive will prohibit non-modders from attending public classes due to technical issues affecting both modders and non-modders alike.
The upcoming change was announced through a thoughtfully crafted Steam post authored by Area Marine 2 game director Dmitriy Grigorenko, who began by emphasizing that the game’s developers are not inherently opposed to modding.
As we set out to craft a game that was modifiable from its inception, we deliberately chose to keep our recreation pack files unencrypted – a decision that has allowed us to witness firsthand the incredible creativity of our community. It’s always a joy for me as a developer to see what our players can create with the tools we’ve provided. While mods can indeed enhance a game’s replay value, their long-term impact is uncertain; will they continue to drive engagement or fade away?
Despite these accomplishments, as game developers, we must also ensure that gameplay remains stable and continually strive to provide a seamless experience for every player. Research indicates that a substantial proportion of server instability issues can be attributed to the presence of mods, which also affect users who do not have them installed. We have also received reports of players’ save files becoming corrupted following play sessions with other players who were using mods.
Due to this change, a significant update in December will prevent you from joining online classes unless you’re playing without mods installed. Saber has explicitly stated that non-public custom lobbies will still accommodate mod usage, with customized Eternal Battle lobbies scheduled to follow suit once implemented.
The primary goal appears to allow modders to utilize modifications online while socializing with fellow enthusiasts, yet ensure this does not negatively impact the experience of non-modding players they may encounter in public settings or classes. Good. The pursuit of universal happiness seems an inherently noble goal.
Will they virtually inevitably not be as a consequence, rendering them irrelevant in an online game? The prospect is uncertain, leaving us to ponder the what-ifs.
Moreover, Grigorenko hinted that they might introduce a simplified gateway to their game’s backend for mod developers, thereby eliminating the need for them to continually hack and adjust the executable code following each patch update? If we inadvertently compromise this pipeline for mods at some point, rest assured that we will rectify the situation. As part of this endeavour, we intend to make a limited selection of our instruments available to the modding community, enabling developers to create custom content with greater ease.
So, that’s all well and good, considering it will greatly simplify the experiences of Area Managers, allowing them to navigate everyday life with greater ease, even when their condition makes it difficult for them to venture out in public. Rekindle those intense training sessions alongside your siblings in a shared pursuit of mastery.