Released simultaneously across all major VR platforms, accompanied by assurances from the developer that they would be implementing patches to address various performance and gameplay issues.
Developer Skydance Video games announces that we can expect a patch on December twelfth, 2024 addressing issues experienced across all platforms, including Quest 2/3/Professional, PSVR 2, and PC VR headsets via the Horizon Store (Meta only) and Steam.
While our initial review praised Quest 3’s exceptional features, including an impressive 8.5/10 score for its satisfying physics-based combat, immersive visuals, and dynamic locomotion mechanics, user feedback has since revealed some significant issues that the studio is now actively addressing.
Significantly, several key updates address critical issues in boss battles, enhance enemy artificial intelligence and movement, and boost overall game stability and performance.
The Day 0 patch, released on December 5th, addresses various issues in PSVR 2, including awkward arm positioning and texture anomalies, while also resolving several problems on Quest, such as weapon clipping, boss development irregularities, and low-resolution startup screens.
Here’s the complete list of fixes arriving before December 12th as mentioned by the studio in their latest post on X:
All Platforms
- Efforts to regulate sports environments persist in their pursuit of desired outcomes.
- Sound quality refinement and enhancement reporting:
- Significant boosts in productivity and reliability are achieved through strategic refinement.
- Ongoing refinements are being made to ensure the stability and sophistication of enemy artificial intelligence gameplay and navigation systems.
- Enhancements were made to the user interface and menus to improve overall usability and navigation.
- Setting a pixel density of 150 may lead to potential trade-offs between efficiency and graphical quality.
- When approaching a participant, enemies should exhibit an “ft sliding” animation, implying a fluid movement that heightens tension and immersion.
- The Sister Superior’s spin assault doesn’t quite reach the player effectively.
- The Sister Superior’s previously unheard directive remains unspoken: “Constrain her firmly using your grappling hook.”
- Can we optimize this speedrun’s cinematic timing for optimal performance?
- What happens when helmets are broken?
- The enemy’s archer assault tactics are likely to be enhanced.
- The display information failed to accurately showcase the intended vacation destination.
- Instances of hand tremors when seizing the rope and leveraging climbing supports?
- Floating contraptions litter Trapper’s confinement space.
- The main common gameplay features have received significant improvements to their balancing act.
- Participation in a high-risk activity may result in instant death should one come into contact with the treacherous feet of Shacklehide.
- When hovering over problematic areas, tooltips fail to display properly, hindering a seamless user experience.
- Lever systems can exhibit unpredictable movement patterns due to variability in their mechanical properties.
- Participants may experience a brief delay of approximately 3-4 seconds before being able to react or change direction after successfully completing the rope wall obstacle, which tends to occur prior to encountering Shakehide.
- The decaying space between the infected growths is inaccessible to human grasp, slipping effortlessly past consumers’ outstretched arms.
Quest 3/3s
- The complexity of developing games was exacerbated by some players’ ability to detect invisible boss targets.
- The in-game controller images failed to accurately reflect the corresponding gaming platform.
- The sport model fails to appear when entering the sport.
- Will the behemoths’ mighty roar be enough to silence the cries of war as participants face the ultimate test of strength and resilience?
- While clipping onto Shacklehide’s leg as you’re dashing up?
- Replace is required for Entrance Finish & Choices Menus for brand new haptics.
PSVR 2
- SKIP