Skydance Video games, the builders behind the a lot anticipated VR journey Skydance’s BEHEMOTH, introduced the sport goes to be barely delayed past the unique November 14th launch date, pushing launch again a number of weeks.
Skydance introduced the information in an X put up, noting the brand new launch date is now set for December fifth, 2024 throughout all supported headsets, which incorporates Quest 2/3/Professional, PSVR 2, and SteamVR headsets.
“The constructive reception to the sport main up up to now has been unimaginable, and the sturdy assist from our group has made us all so excited to share what we’ve been working so laborious on,” the studio says within the put up. “We felt giving our group the additional vital time to shine and ship the very best high quality sport at launch was most necessary for our gamers.”
We bought our first have a look at an prolonged gameplay session again in June, the place the studio confirmed off exploration, fight, environmental puzzles, and a bunch of deliciously diegetic interfaces—the form of in-world interactions that offloads menus and screens to extra immersive, VR-native interactions.
All of that is being packaged right into a single-player marketing campaign promised to take round 12 hours—exactly the scope of what we anticipated from the studio which introduced us the very effectively obtained The Strolling Useless: Saints & Sinners franchise.
Try the newest trailer, which reveals the brand new (and suitably mountainous) boss Dreddstag: