Developer Bloober Crew has spoken concerning the growth of Silent Hill 2, in addition to one of many recreation’s most iconic ranges: the Labyrinth. At Recreation Developer’s Convention 2025, senior stage designer Anna Oporska-Szybisz spoke concerning the analysis that went into growing the Labyrinth for the remake of Silent Hill 2.
In line with GamesRadar, Oporska-Szybisz and her staff needed to undergo fairly a couple of fan theories concerning the Labyrinth and its function within the unique PS2 launch of Silent Hill 2 so as convey the remake model of the extent to life. That is particularly notable as a result of the circumstances surrounding the Labyrinth had been left fairly imprecise within the unique recreation, leaving it as much as followers of the seminal horror title to give you their very own theories about it.
“I can’t inform you what number of hours we spent watching, studying, discussing all the weather that we will [find] on the web,” Oporska-Szybisz stated. “Our primary purpose has at all times been to respect the followers and by no means, ever disregard any of their theories.”
“I don’t like every part that I discovered there, to be trustworthy, however once we began analyzing them and discovering all of the cons and professionals behind them, I began to like the way in which that folks had been excited about the Labyrinth, and needed to include as many issues as I can in it.”
Earlier this week at GDC 2025, inventive director Mateusz Lenart additionally spoke about bringing the traditional horror recreation to a brand new viewers, full with extra fashionable visuals and different options like a brand new management scheme. Lenart spoke about desirous to convey reminiscences of Silent Hill 2 again for the followers with out making a 1:1 remake of the unique.
“From the start, we knew that the story of this recreation is a very powerful facet of it, and we didn’t wish to change it an excessive amount of,” stated Lenart. “On the identical time, it was clear that it will be exhausting to current this story within the fashionable period with out adjustments in mechanics or fight.”
One of many main new options within the Silent Hill 2 remake is the brand new over-the-shoulder digital camera. The unique recreation made use of mounted digital camera angles, with just some spots across the city having a extra conventional third-person digital camera angle. On the time, this resolution was executed for technical issues due to the PS2’s {hardware} capabilities, in addition to to boost the strain for gamers.
“Certainly one of our first choices was to vary the digital camera to a daily over-the-shoulder third-person perspective,” he continued, saying that “we knew that with that change, we might lose a sure model from the unique recreation.”
The remake of Silent Hill 2 was launched on PC, PS5 and Xbox Sequence X/S again in October 2024. You may take a look at extra particulars in our evaluate. Additionally take a look at why Silent Hill 2 was picked as GamingBolt’s Recreation of the 12 months for 2024. Konami has additionally praised Silent Hill 2‘s business efficiency, with experiences of elevated gross sales and working income because the horror recreation’s launch.