Silent Hill 2‘s remake has been fairly profitable for each Konami in addition to developer Bloober Staff. In a sequence of posts on X, producer Motoi Okamoto spoke about Konami’s choice to go together with the studio behind video games like Layers of Worry and The Medium for the Silent Hill 2 remake.
In his put up, Okamoto spoke about how Bloober Staff had loads of expertise with the horror style, and the way essential this side was for Konami. He mentions that this, greater than having common data about sport design, was what drove the selection for Konami.
He brings up the concept that, no matter how good a studio could be at its sport design concepts, you wouldn’t go together with such a studio to make a combating sport, for instance, in the event that they didn’t have expertise in making video games of that style. Horror has comparable necessities, and Konami didn’t wish to work with a studio that didn’t have expertise with the style, and must begin from scratch.
“Regardless of how broad a sport design professional’s data is, they gained’t be employed to work on a combating sport in the event that they haven’t any expertise creating combating video games,” wrote Okamoto on X (translation by way of Automaton Media). “The identical goes for horror. However then, with firms requiring such genre-specific expertise, you understand that everybody has to start out out as a novice for the given style sooner or later. These days, indie growth has develop into the way in which to beat that.”
Okamoto continued by saying that, whereas Bloober Staff’s previous expertise with horror didn’t account for the motion sport necessities that Silent Hill 2 had, Konami was nonetheless assured that the studio may pull it off.
“In fashionable instances, whatever the style, if there’s ardour, one must be creating one thing, and by correctly evaluating that, it must be potential to discern whether or not somebody can tackle style fiction,” wrote Okatmoto (translation by way of X).
Konami had revealed in its earnings reviews earlier this month that, because of the Silent Hill 2 remake, it had achieved elevated gross sales and working income. Konami’s different video games had additionally carried out effectively, with Skilled Baseball Spirits 2024-2025 and eBaseball: MLB PRO SPIRIT additionally getting shout-outs.
Silent Hill 2, alternatively, has reportedly offered greater than 2 million copies as of January 2025 throughout PC and PS5. These gross sales figures account for worldwide shipments, in addition to digital gross sales on each platforms.
Silent Hill 2 has been positively acquired in each business and significant phrases. Even our personal assessment of the sport was extremely optimistic, giving it a rating of 10 out of 10. Silent Hill 2 additionally went on to develop into our sport of the 12 months for 2024. You’ll be able to learn extra about that right here.
Earlier this week, Konami had additionally confirmed that it will proceed its partnership with Bloober Staff on future tasks. The studio cited the success of the Silent Hill 2 remake as being the “basis for signing one other settlement for a brand new challenge.”
Silent Hill 2‘s remake is offered on PC and PS5.
それで言えば、SILENT HILL2の開発をBloober Teamに任せたのは、彼らがインディーでLayers of Fearなどの数々のホラー作品を手掛けてきたジャンルフィクションの「経験値」を買ったからだし、アクションゲームの経験が不足しているという「課題」は乗り越えられるとジャッジした、という話。…
— 岡本基 (@obakemogura) February 26, 2025