Rise of the Ronin director Fumihiko Yasuda and producer Yosuke Hayashi have revealed that the explanation for the sport’s PlayStation exclusivity largely got here all the way down to the truth that Sony helped with its growth.
In an interview with RPG Website, the duo acknowledged that whereas PlayStation supported Koei Tecmo and Crew Ninja with publishing and localisation for the Nioh video games, PlayStation Studios was, not directly, concerned all through the event of Rise of the Ronin.
“We obtained assist in publishing and localization for the Nioh sequence, however for Rise of the Ronin, along with that, PlayStation Studios was concerned in virtually all the PS5 model growth course of,” mentioned Yasuda when requested about working with Sony.
“They shared invaluable insights on numerous elements, together with accessibility and enhancing onboarding accuracy, which not solely enhanced the worth of the title but additionally offered a big expertise for Crew Ninja.”
Hayashi goes on to say that, with out the assist of PlayStation, Rise of the Ronin wouldn’t even have been began as a challenge. He goes on to thank the groups at PlayStation Studios for his or her assist in releasing the sport.
“This challenge wouldn’t have began with out the assist of PlayStation Studios,” mentioned Hayashi. “We’re extraordinarily grateful to the PlayStation Studios group for lending their power to this new problem.”
In the identical interview, Yasuda additionally spoke in regards to the recognition of the Nintendo Swap in Japan, noting that he’s paying shut consideration to how issues are going to vary when the Nintendo Swap 2 is lastly launched. Within the meantime, the PC has additionally gained fairly a little bit of traction in Japan as a gaming platform.
“By way of consoles, there was a long-standing state of affairs in Japan the place there’s a vital variety of Swap gamers, and I’m carefully watching how it will change with the discharge of Swap 2,” mentioned Yasuda.
“For video games like those we create, there are a lot of PS5 gamers, however I additionally really feel that the variety of PC gamers has considerably elevated in Japan over the previous few years.”.
That is removed from the primary time that Yasuda has referenced PlayStation Studios in the case of the event of Rise of the Ronin. Whereas Sucker Punch wasn’t immediately concerned with the sport, Yasuda does be aware that its open world title, Ghost of Tsushima, served as one of many main factors of reference throughout the growth of Rise of the Ronin.
This largely got here all the way down to the truth that Rise of the Ronin was going to be Crew Ninja’s first open world sport; its earlier sequence, Nioh, is extra level-based, with gamers selecting the following stage to sort out by way of menus.
Rise of the Ronin was just lately launched on PC. Try our overview of the port right here. Again when the PS5 launch occurred final 12 months (overview right here), Koei Tecmo had additionally revealed that it had grow to be the best-selling sport within the firm’s historical past to this point. Main as much as that announcement, Rise of the Ronin was surpassing the Nioh franchise shortly after its PS5 launch.