In true pioneer vogue, Arknights: Endfield is a sport that wears many hats. It’s a story-rich motion RPG with exploration and fight components, nevertheless it additionally has a strong base-building mechanic. With sufficient time and loads of laborious work, you’ll be able to flip the moon of Talos-II right into a thriving interstellar colony. Offered, after all, that raiders, native wildlife, and the setting don’t do you in first.
Whereas Arknights: Endfield takes place in the identical world and timeline as the bottom Arknights sport, you don’t have to know something about Arknights to leap in. New characters make up many of the playable roster, and it focuses on an entire different world and business. In Endfield, you play because the Endministrator, the Endmin of Endfield Industries. Wow, that’s a whole lot of “finish”s.
Although you’ve misplaced your reminiscences, you, because the Endministator, nonetheless assist Endfield Industries and others to arrange a thriving frontier colony on Talos-II, which is the second moon of gasoline large Talos. Regardless of Endfield Industries’ wonderful staff of engineers and Talos-II’s abundance of assets, issues aren’t going too effectively due to sudden hostilities. Not solely do it is advisable do the standard RPG stuff of preventing enemies and saving individuals, however you additionally want to repair broken logistics or arrange new outposts.
Admittedly, the who’s and why’s of Endfield eluded me occasionally. Whereas I admire good in media res storytelling, it employed a whole lot of terminology and correct nouns that flew over my head through the cutscenes. The intel archive proved helpful when checking out questions I had all through the story. Specializing in and fascinating with Endfield‘s story was difficult, as, regardless of its robust premise, the precise narrative didn’t hook me. Every part from the story to the characters to the missions felt bland, like I used to be going via the motions.
The Endministrator is yet one more silent protagonist, which is a trope I’ve griped about up to now. They’re a clean slate of a personality on account of their amnesia, and act accordingly, with Perlica taking the wheel. Characters typically discuss how wonderful the Endministrator is, or how legendary they had been up to now. However time and time once more, the Endministrator proves themself…sort of lame.
The Traveler and the Rover, no matter for those who just like the glazing they obtain, accomplish many heroic duties within the narrative. It’s comprehensible why in Liyue, for instance, individuals welcome the Traveler, contemplating they helped save town. The Endministrator, in the meantime, by no means actually does or says something that particular or superior. It will possibly really feel undeserved to observe them obtain reward or admiration primarily based on a forgotten previous we all know little about. I perceive that Hypergryph would possibly’ve needed to hail again to the unique Arknights—Perlica looks like an expy of Amiya—however Endfield was an opportunity to do one thing completely different. It’s particularly egregious for the reason that premise of making a functioning and livable base on Talos-II is attention-grabbing sufficient by itself. With the precedent of the Physician, although, I’m inclined to provide Hypergryph the advantage of the doubt and allow them to cook dinner a bit with the Endministrator.
Actually, although, as a substitute of specializing in glazing the Endministrator, the opposite characters ought to concentrate on themselves. Presently, there are solely about 13 Operators to drag from in Headhunting. That’s not rather a lot, per se, nevertheless it’s nonetheless only a beta construct. I’m actually a bit shocked at how few Operators are literally attention-grabbing as characters, particularly since they show a lot character of their menu animations. As a basic rule, the characters are agreeable or affable, with minor variations like Chen Qianyu’s genki woman tendencies in comparison with Perlica’s extra subdued temperament. It seems like I’m taking a look at individuals who already went via progress or a personality arc, leaving no room for additional improvement or intrigue. Like how story and character modifications occurred between the beta and accomplished builds of Star Rail and Wuthering Waves, I’m hoping that when Endfield formally comes out, its solid will develop extra character.
Regardless of the weak story and character writing, Endfield stays a delight to play due to the robust aesthetic selections. For one factor, the menus and UI really feel very next-gen, with the parallax impact current when talking with individuals through comms. Characters change how they pose everytime you tab via their menus, like Zenless Zone Zero does. The character fashions and total shade palette of the sport really feel distinctive for a gacha sport, because the anime-like cel-shaded model popularized by video games like Genshin has dominated the market. It jogs my memory of a combination between watercolor, in addition to the artwork model of the illustrator who designed Amiya. Not that shocking, although, contemplating Wei@W (the illustrator in query) is likely one of the founding members of Hypergryph and serves as the present artistic director for Arknights.
A minor element within the character fashions that actually stood out to me was how the character’s eyes would make these minute actions when taking a look at one thing or somebody. It jogs my memory of how somebody in actual life would possibly make related eye actions when gazing upon, say, a big piece of artwork and so they’re making an attempt to concentrate on numerous elements of the portray. I’m undecided if the builders needed to individually animate every movement or what, nevertheless it nonetheless amazed me that they selected to place it within the sport when nobody would’ve stated something in the event that they didn’t.
Now, let’s discuss the way it’s prefer to play the sport. Arknights; Endfield has three foremost elements to the gameplay loop: fight, exploration, and base-building. The bottom-building is definitely a very powerful a part of all of it, because it ties in to the exploration and fight at an intrinsic degree. I don’t advocate this sport in any respect to individuals who don’t like base-building, or aren’t prepared to place within the time. You’ll be able to’t keep away from it if you wish to get wherever, each figuratively and actually. However earlier than we get to that, let’s speak in regards to the different elements of the sport.
Whereas the fight system itself is pretty normal for an motion RPG (primary assault, ability, final, dodge), the chances relating to staff composition do remind me of the unique Arknights sport. The rarity degree of a personality doesn’t matter as a lot as their function or ability. Gilberta, for instance, is a 6-star Operator, which is the best rarity within the sport. That doesn’t mechanically imply she’ll dominate the battlefield, although. Utilizing her with the 5-star Da Pan didn’t really feel almost pretty much as good as pairing Da Pan with the 4-star Chen Qianyu due to their complementary play types. Regardless of initially writing off Snowshine for her low rarity (and her refusal to depart me in peace once I’m headhunting solely added to my dislike), she grew to become a mainstay on all my groups till I constructed up Xaihi sufficient to deliver her out.
Every character has a combo ability, which triggers beneath particular circumstances. Utilizing them doesn’t eat up a ability bar, in order that leaves you free to make use of one other Battle Talent or put it aside for if you wish to interrupt an enemy. Forming groups that may reliably facilitate every character’s combo ability is much extra precious than merely aiming for the rarest Operator.
My foremost get together is Laevatain, Wulfgard, Perlica, and Snowshine, as I discover all three of my attackers synergize so effectively with one another. Perlica’s Talent imparts an Electrical Infliction onto an enemy. As that is an Arts Infliction, this triggers Wulfgard’s combo ability. Combining Electrical with Warmth creates Combustion, which then triggers Laevatain’s combo ability. All that for the price of one ability bar is fairly nice. An easier mixture solely requires Laevatain and Wulfgard, as Laevatain’s Battle Talent may set off Wulfgard’s combo ability, which implies I can save Perlica’s for later. Like Arknights, it feels much less pay-to-win when the format of the fight system encourages this kind of creativity. Even low-rarity Operators have the prospect to shine relying on who you pair them with.
Now, as talked about to start with, Arknights: Endfield boasts a extremely in-depth and sturdy base-building system. It begins easy, having you rig up energy strains and grids so to ship electrical energy to completely different services across the base. To start with, I needed to preserve going again to my numerous refineries and processing models to take supplies out. However the sport later allows you to automate this complete course of, full with conveyor belts like a full-fledged manufacturing unit. Base-building isn’t precisely the place my curiosity lies, and my eyes skimmed over the reasons when taking part in it late at night time. Nevertheless, the VR simulation tutorials, in addition to the intuitive menus, made the whole lot simple to navigate. They put a whole lot of work and thought into this a part of the sport.
And for good cause, too. As talked about earlier, you’ll be able to’t get away from base-building. It’s a must to do it, as that is the way you get the supplies to assemble gear to your characters. Exploration additionally requires you to place your base-building abilities to work, even when it’s so simple as setting down some pylons and relay towers so to energy up mechanisms to achieve entry to completely different areas or rewards. There’s even a solution to kind of recreate the tower protection of the mainline Arknights sport, as you’ll be able to arrange weapons like Gatling weapons supplied that, once more, you’ll be able to transmit electrical energy to them.
Arknights: Endfield performs like a well-oiled machine, with every particular person facet appearing because the cog to maintain it chugging. Hypergryph did a tremendous job fusing the completely different components collectively with out letting one shine too a lot over the opposite. There’s nonetheless rather a lot to do on Hypergryph’s finish—largely to do with the story—earlier than it’s prepared for public launch, however, pun unintended, it’s already bought a robust base to construct on.
Arknights: Endfield is in improvement for the PS5, Home windows PCs, and cell units.