Developer S-Recreation has revealed via interviews with Chinese language publications that upcoming motion RPG Phantom Blade Zero will take gamers round 20 to 30 hours to complete its foremost story. It’s going to additionally function fairly a little bit of aspect content material, which the studio has clocked at round 20 extra hours value of play time, based on Mp1st.
Whereas not too lengthy when in comparison with different open-world RPGs, Phantom Blade Zero‘s gameplay size does line-up with extra motion oriented titles. For the reason that sport can be going to take influences from FromSoftware’s titles in how its ranges are designed, gamers may also get to spend loads of time in search of secrets and techniques and shortcuts.
Together with this, the studio has additionally revealed that the sport will function 4 issue ranges. Gamers can tackle the challenges of Phantom Blade Zero in both Simple, Regular, Arduous, and Extraordinarily Arduous difficulties. It’s going to additionally function checkpoints for boss fights, permitting gamers who might need died near the boss’s loss of life to retry from a mid-point of the struggle, reasonably than having to do the entire thing once more from scratch.
The final time we noticed Phantom Blade Zero was with a trailer earlier this month. The trailer, titled Yr of the Snake, showcased uncut footage of a boss struggle, with the participant taking over the Chief Disciple of the Seven Stars.
Regardless of the sport’s emphasis on providing gamers difficult encounters, nevertheless, S-Recreation has been adamant about Phantom Blade Zero not being a Souls-like title. Again in June, the studio revealed via an FAQ that it didn’t wish to make “one other Soulslike”. Slightly, the studio has in contrast Phantom Blade Zero to extra action-oriented titles like Satan Could Cry, mentioning that its fight can be extra combo-oriented.
“We did take inspiration from Soulslike video games, akin to multi-layered maps, a number of method paths, and hidden nooks and crevices, however the similarities cease there,” stated the developer. “There can be issue choices, and also you gained’t should face respawned mobs after you die or work together with checkpoints.”
It nonetheless takes inspirations from Souls titles, nevertheless, with S-Recreation revealing that there can be loads of hidden paths, nooks and crevices for gamers to find.
Sadly, Phantom Blade Zero doesn’t but have a launch date. Stories from final yr have indicated, nevertheless, that the studio is perhaps focusing on a Fall 2026 launch window. The sport is at present in improvement for PC and PS5.