As a result of introducing server participant limits by Human developer Starry Studio, players are now faced with lengthy wait times for matchmaking – but at least there’s a silver lining to be found.
Like many video games recently, As soon as Human’s phenomenal rise has left onlookers wondering: “How did this game suddenly gain such massive popularity?” Its rapid ascent is astonishing, with concurrent player numbers peaking at a staggering 231,668, according to SteamDB. Although initially touted as exceeding expectations, similar to numerous other video games launched prior to it, the game’s actual performance has been less remarkable than predicted, ultimately failing to meet lofty forecasts. As a result of restrictive server policies implemented by Starry Studio, numerous gamers face challenges entering the game, with many being stuck in lengthy wait queues due to limited space availability per server.
To elucidate the reasoning behind its resolution, Starry put out a quick Q&A in a current put up, the place it defined that “after analyzing our on-line server information, we found that the rise within the variety of gamers exceeded our earlier expectations. When an overwhelming number of gamers converge on a single server, there’s a risk that the server may collapse under the strain, resulting in lost data and potential system failure? While having numerous gamers on the same server can indeed impact the gaming experience, it’s particularly troublesome when players must queue before logging in, which can be frustrating and disrupt gameplay? To prevent overcrowding, we’re forced to impose a cap on the number of players per server. While acknowledging that recent changes have caused inconvenience for some gamers, we are actively working to address these issues and improve the overall experience. We apologize for the inconvenience.”
Starry further elaborated that an excessive number of players on a single server could negatively impact the gaming experience, citing the game’s open-world survival building nature where resources are limited in numbers. This would lead to a challenging environment where players struggle to find suitable locations to establish their territory. Starr plans to eventually lift restrictions on each server, but is concurrently developing long-term solutions to alleviate server loads.
Fortunately, by July 18, an update will offer compensation to those who experience excessively long queues, ensuring fairness and minimizing frustration. While ambiguity exists regarding what remains undefined, it is certain that subsequent delays will yield at least one concrete outcome. Let’s hope that Starry successfully addresses these seasonal reset concerns as planned by August.