Gamers have persistently offered feedback to the developers behind A Plague Tale: Innocence’s upcoming season 2, only to be met with a disheartening response that their efforts have been “fairly demoralizing”?
Despite a rocky start, human’s experience with the live-service game has been marked by discontent among players, stemming from seasonal resets and frustrating server queue issues, all of which are common challenges faced by the gaming community. Despite initial optimism, the sport’s second season has seemingly failed to impress gamers, prompting responses from Starry Studio to complaints on As soon as Human’s Discord server, according to Eurogamer. As part of our ongoing commitment to community engagement, we are thrilled to share that since the launch of Season 2, we’ve received an overwhelming amount of valuable feedback from our players?
“A few aspects have been fairly disheartening, yet it’s crucial to acknowledge that these changes have heightened our awareness of how they’ve impacted your professional expertise.” In today’s fast-paced environment, we must prioritize a select few key points for optimal results. Your feedback is invaluable to us, and we’re committed to satisfying all of your needs in future revisions. We’re incorporating feedback from our gamer community into optimizations, and would appreciate any additional insights you might have.
Two primary points addressed concern weapon build strategies and State of Affairs labels, as the developer acknowledged that players perceived them as catering to “designer gamers,” while others felt frustrated that difficulty levels hadn’t been implemented yet. To enhance combat dynamics, Starry introduces a revolutionary blueprint conversion system on the weapons construct entrance, enabling players to seamlessly switch armor and weapon tiers, opening up new strategic possibilities. As players await the state of affairs tags’ entrance, Starry is still discovering its features. To better understand their needs, they invite gamers to participate in a new survey and provide feedback on what they require precisely?
With over 114,000 players on Steam at the time of writing, according to SteamDB, Starry has little reason to worry about its player engagement, considering this is a robust figure for a live-service game. James recently had the opportunity to speak with the developers behind As Soon as Human, who are optimistic about the game’s potential to be “operated for many years” to come. The question is, can they overcome the current teething issues and make it a reality?