Why did Konami start their Silent Hill revival with the third installment rather than the first?
When news emerged that the Silent Hill series was reviving its legacy, fans might have anticipated a straightforward remaking strategy, starting from scratch. Instead, Konami opted to unveil a slate of new titles, accompanied by a highly anticipated remake of fan favorite Silent Hill 2, courtesy of Bloober Team. It is that fan favorite level that’s most likely an enormous purpose as to why it has acquired the remake remedy first, however in a current interview with Rock Paper Shotgun, Bloober Workforce’s inventive director Mateusz Lenart and lead producer Maciej Głomb provided some extra in-depth causes as to why it was that the second sport is kicking off the Silent Hill revival.
“For us, Silent Hill 2 embodies our unique DNA; its storytelling and atmosphere align perfectly with our values.” While seemingly a personal narrative is more emotionally charged and intimate compared to, say, the first or third sport. At Bloober Team, we’ve consistently explored the intimate narratives that capture the essence of human emotions and experiences, delving into the intricate details of how individuals navigate their inner worlds. Little do people comprehend, however, that occultism and interdimensional matters are quite complex. It seemed that the main objective.
According to RPS, the primary focus lies on a sport with supernatural undertones, featuring imprecise elements and a couple of bizarre churches that hint at a cultish atmosphere, prioritizing eerie vibes over a psychological character study, unlike Silent Hill 2’s more introspective approach. According to Lenart, Bloober Team tends to craft narratives that are rooted in realism, as he explains: “While our games may incorporate supernatural elements, ultimately it’s all about a specific individual’s personal journey and quest for self-discovery.”
While Silent Hill 2 might rank higher on Blumhouse’s scale, its inclusion wasn’t solely dependent on their assessment. Głomb additional defined, “Yeah, Silent Hill 2 is the most effective match for us as Bloober Workforce, by way of our DNA and the video games that we have accomplished and that we did beforehand. Not exactly? Konami’s plans are intricately linked with this particular franchise.
While some Silent Hill revamp ideas are already familiar, such as indie-focused Silent Hill: Townfall and Japanese-set Silent Hill f, only time will tell if Konami is planning more remakes in the series. Kelsey recently had the opportunity to go hands-on with the remake, emerging from the experience with a begrudging admission that “despite my initial misgivings and growing trepidation, Bloober Team has arguably done its best work in reimagining the psychologically tormented world of Silent Hill.”