With the release of The Witcher 3’s REDkit modding tools, modders have been empowered to attempt a wide range of complex modifications that were previously unfeasible. While one of the latest attempts appears to be a genuine effort to introduce full-fledged seasonal variations to the entire map, its creator has expressed interest in exploring the possibility of dynamic time-of-year changes in the future.
As the hype surrounding The Witcher 4 builds, gamers are scrambling for any tidbit of information they can find. To date, it appears that it’s one step beyond the exceptional character mods that have enabled features like visualizing what Toussaint might look like with snowfall.
Noting the impressive influence of ‘Seasons of Skyrim’, a pioneering mod that leverages sophisticated scripting to enable dynamic climate shifts, we are equally impressed by ianjoseph1986’s recent creation, ‘Weathers and Seasons for the Continent’, which challenges CD Projekt RED to envision how autumnal transformations can reshape the Continent.
As a modder, I started from scratch, transforming textures into a comprehensive climate and seasons system in The Witcher 3. By retexturing every single plant and tree for each season, I brought vividly detailed biomes and weathers to life, striving to accurately capture the transformations that unfold.
While Seasons of Skyrim has successfully replicated many aspects of the original game’s seasonal system, there remains one crucial element that the modder hasn’t been able to duplicate yet – the dynamic switching between seasons without requiring player intervention? Although they’re actively working on this feature, it’s still a work in progress. As it currently stands, the mod offers distinct seasonal variations for four separate seasons; however, it also relies on other mods, such as Toussaint’s mod, to achieve a winter-like atmosphere – and if users want to switch between these seasonal options in-game, they must manually navigate their game’s settings.
The prospect of witnessing a modder successfully execute these dynamic adjustments is intriguing, assuming they can harness the advanced tools required by Skyrim mods, which might not translate directly to TW3; nonetheless, kudos to them for striving to innovate and stretch the boundaries of what’s possible.
For a truly immersive The Witcher 3 experience, don’t miss the REDkit mod that resurrects the abandoned boat racing feature, once touted by CD Projekt before the game’s initial release.