As the E3 event draws to a close, excitement builds around the impending release of a highly anticipated title; in response, MSI announces a specially designed Stalker 2 graphics card to further fuel enthusiasts’ enthusiasm. While an initial glimpse into the design is tantalizing, its overall appeal seems promising at first glance.
As the highly anticipated release of Stalker 2 draws nearer, marketing efforts are expected to intensify. Given the strong demand for graphics processing units (GPUs) among gamers eagerly awaiting a specific title’s release, it proves prudent to prioritize MSI’s care and maintenance.
The latest MSI graphics card to feature a distinctive design, building on the company’s collaboration with Blizzard Entertainment for the World of Warcraft 20th anniversary card, as well as their Black Fable: Wukong card. While previous iterations of this edition leveraged an Nvidia GeForce RTX 4070 Super GPU, this new Stalker 2 card features a similar configuration, as evidenced by the Nvidia GeForce RTX branding on its rear plate, suggesting that it might employ the same GPU once again.
While no official launch date has been announced for the cardboard, we expect it to be released alongside the game in November, with a possibility that the game may also include the card as a downloadable content claimable through an MSI download. Unlike other special-edition playing cards, such as the Asus ROG Strix RTX 3080 Ti graphics card, MSI has taken a different approach by promoting its own special editions rather than simply giving them away as prizes, allowing fans a chance to acquire one without needing to win it in a contest.
Notably, the peripherals showcased in this video – a controller, keyboard, and mouse – all bear the distinctive Stalker 2 branding, suggesting that MSI’s partnership with the franchise extends beyond just graphics cards.
Discover more on Stalker 2 by reading our exclusive GSC Gameworld interview from Gamescom, where we sat down with game director Evgeniy Grygorovych to learn how the title aims to balance realism without striving for an “exactly lifelike” experience.