Capcom has disclosed further details regarding its design goals for altering the traditional quest structure in video games, as part of its forthcoming initiative. According to an interview with IGN, director Yuya Tokuda discusses the unique design of the game, which allows players to engage with monsters in a more naturalistic way due to its open-ended structure.
“Previous video game designs that focused on single quests at a time offered the benefit of a predictable and controlled environment, but Tokuda argues that this structure feels unnatural when set against the backdrop of depicting wild ecosystems.” As we gaze into the future, it’s likely that we’ll encounter an array of novel challenges and unforeseen forces, considering the dynamic and ever-changing nature of our environment.
The dynamic climate system’s potential for unpredictability, coupled with an open design, could lead to heart-pumping moments for players as they confront the diverse array of formidable foes within the game’s monster roster.
Kaname Fujioka, government director and artwork director, noted that there are only sporadic opportunities for dramatic scenes and extraordinary occasions to arise in one’s daily life throughout the typical year.
“You might only get a fleeting glimpse of the night’s splendor for mere minutes scattered throughout the day, but those brief moments leave an indelible mark on your memory,” “The team consistently emphasizes the importance of incorporating impactful moments and experiences into their gameplay, while also ensuring they remain organic and authentic.” The possibility exists that no events may unfold for a player within a vast open environment or amidst sudden and unheralded changes, such as seamless fluctuations in weather patterns. Throughout the design process, we consistently emphasized the importance of storytelling, ensuring that every element worked in harmony to create an immersive experience. By skillfully weaving together different aspects, I aimed to craft a narrative that was both engaging and unpredictable, with unexpected turns and surprises at every turn.
is currently undergoing improvements for PC, PS5, and Xbox Series X/S. The sport held an open beta test in November, allowing players to engage with its freshly introduced open-world features and encounter novel monster designs. During the open beta, players got a chance to test their skills against some of the game’s previously encountered monsters, such as Doshugama and Rey Dau, which provided an early glimpse into the gameplay mechanics.
Capcom has recently announced a second open beta test period, set to take place across two consecutive weekends in February: from February 6 to February 9, followed by February 13 to February 16. The second beta test will not utilize the performance enhancements made to the game’s engine, serving as an opportunity for gamers who missed the first beta to gain hands-on experience before the February 28 release date. Will the upcoming beta revive a fan-favorite monster in the form of the Gypceros, allowing gamers to once again take on the challenge of hunting it down?
The console edition of the game features a unique set of graphics options that enhance the overall gaming experience.