Prior to the dawn of 2024, Capcom held a final community update to address the most pressing concerns regarding the current beta of Monster Hunter: Rise.
The livestream delved into several pivotal topics, including those that sparked controversy within the Monster Hunter community. The data held vast potential, including a further possibility that would emerge in the beta iteration.
Players participating in the Monster Hunter Rise demo’s open beta experienced significant performance issues across all platforms, rendering the game unplayable at times. Even top-tier PCs frequently faltered with fixed framerate dips and efficiency well below expectations. Despite boasting expensive graphics processing units (GPUs), many users still struggled with a choppy experience due to the intense CPU-bound nature of the beta test. But unfortunately, console players haven’t been spared from the chaos either, with performance issues reaching new lows.
Sport director Yuya Tokuda tackled one of several pressing matters during a recent livestream, focusing on initial challenges faced by the organization. We viewed a gameplay video showcasing the latest build of the game, which surprisingly played out more smoothly than the beta version. According to reports from Tokuda, developers were able to pinpoint and fix a rendering bug in the PS5’s Prioritize Framerate mode, which had been contributing to performance issues, and subsequently made improvements across the board.
The workforce unified on target frame rates and resolutions across all console iterations. Unpredictably, Prioritize Graphics settings operate more efficiently, albeit constrained to a 30fps frame rate, whereas prioritizing Framerate allows for a maximum of 60fps through decreased graphics resolution.
Excellent news for everyone unfolds. Capcom has announced plans to develop and release a benchmarking tool specifically designed for PC gamers, aiming to provide insight into how the game will perform on individual systems. The sport’s minimal system requirements might potentially be adjusted downward.
One of the most frequently cited drawbacks of the open beta was the notable absence of a hitstop or impression of weapon attacks, leaving players feeling disconnected from the combat experience. The hitstop effect returns in the latest model, making weapons feel significantly more substantial as a result. Sound quality has also undergone significant improvements as well.
The debate surrounding the diploma of pleasant fireplace remains contentious, particularly in instances where hammer swings result in upward attacks. The gunlance’s new adjustments have been made, accompanied by a revamped fireplace design. In Monster Hunter, a pleasant fireplace is often a crucial aspect of combat, as Tokuda explains, emphasizing the importance of balance throughout.
We may yet have the chance to engage intimately with Wilds one last time before its release, as Tokuda hinted at the possibility of a second open beta. Despite potential additional content in the initial beta, few, if any, of the updates touted during the livestream are likely to be incorporated in its first release.
The highly anticipated Monster Hunter: Rise, not Wilds, is coming to PC, PlayStation 5, and Xbox Series X/S on February 28.