Monster Hunter Wilds is getting one other hotfix patch on March 10, aimed toward fixing a collection of identified bugs. One in every of these is an absolute scorcher, the flexibility to trigger a seemingly infinite variety of rocks, partitions, and different heavy issues to crash down on monsters.
For many who have not seen this bug in motion, this is the way it works. All throughout Wilds, there are environmental hazards that gamers can grapple down on prime of monsters for giant injury. By some means, sure hazards when dropped continued to drop over and over. As such, if a monster is in the precise place on the proper time, you may slam rocks into them on repeat, killing them outright. It is fairly hilarious, although clearly not how Capcom intends you to hunt.
You’ll be able to see a video of this bug under, however it’s protected to say it is a fairly gnarly one. Personally talking, it was solely final night time once I and three different gamers managed to unintentionally set off this boss within the Cliffs whereas taking down a Tempered Arkveld.
That is the toughest combat presently within the recreation, from what I can inform, worn out by a cavaclade of particles.
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This hotfix is approaching March 10, so you continue to may get an opportunity to see it in motion should you’re fast about it! Different fixes are coming too that are value mentioning, together with meal invites at Azuz and Sild occuring when they need to, Gravious gaining flinch resistance when elements are damaged, and a repair to that nasty development blocker in Chapter 5-1. So an incredible patch all in all, besides for individuals who appreciated taking out monsters with the in-universe equal to an orbital strike.
Check out the hotfix’s web page and tell us what you consider it. When you’re at it, tell us should you’ve seen this bug in individual earlier than down under!