At Gamescom, Capcom garnered intense excitement, offering hands-on playtime and fresh visuals for enthusiasts to indulge in. Despite its seemingly limited scope, the title appears restricted to functioning within a 30-frames-per-second framework.
Audiences have the opportunity to engage intimately with a live demonstration of the new flooring technology, while renowned gamer and speedrunner Canta Per Me shares their firsthand experience and insights. When inquired about the game’s frame rate, they clarified it didn’t run at 60 frames per second but “felt like a steady 30 FPS.” When asked if an Efficiency mode was available within the options, they responded, “I didn’t see any option to switch to efficiency mode, though that might change by the full launch.”
While it’s notable that each game has been capped at 30 frames per second upon launch on their respective base consoles, While the previous titles may achieve higher body counts on Xbox One X and PS4 Pro, they have been stripped of their coveted 60 FPS.
While no official confirmation exists, speculation suggests that an Efficiency mode could potentially be added as a demonstration feature, with ongoing updates forthcoming. While the demo’s cutscenes are skippable, they’re still a great way to experience the game’s story and tone, so don’t rush through them too quickly.
will launch in 2025 for Xbox Series X/S, PlayStation 5, and PC. Check out the latest movie preview available now.
The nostalgia! 🎥👋
— Canta Per Me (@MH_Canta)
The demo ran smoothly on PS5, maintaining a consistent pace despite not hitting the full 60fps. The steady frame rate gave it a solid feel, much like a reliable 30fps performance.
— Canta Per Me (@MH_Canta)
No possibility exists for changing to an efficiency mode; however this feature might become available at the time of a full release.
— Canta Per Me (@MH_Canta)