Capcom’s Monster Hunter Wilds is lower than two weeks away, and followers eagerly await every little thing it provides, particularly within the end-game. Nevertheless, for these anticipating a Siege-style raid quest like Monster Hunter World’s Safi’jiiva or Kulve Taroth off the bat, there are presently no plans for a similar.
Chatting with MP1st, producer Ryozo Tsujimoto and director Yuya Tokuda stated, “At the moment, for Monster Hunters Wilds, the overall gameplay is deliberate for four-player multiplayer. Like we had for Monster Hunter World, which was the Kulve Taroth, which was a 16-player raid, we don’t have one thing like that deliberate for the end-game of Monster Hunter Wilds proper now.”
As for whether or not this was resulting from a technical purpose, they replied, “So just like Monster Hunter World, the raid quest wasn’t out there within the sport, it was added as an replace after the sport launched. Much like Monster Hunter World, we wish customers in Monster Hunter Wilds to usually get used to the gameplay first and luxuriate in it, then transfer on to the tougher half, extra fulfilling content material after they end.
“So within the sport itself, once we launch it, we don’t have plans for raid quests. It’s just like how we ran Monster Hunter World. It’s an intention that we didn’t add it, and it’s not a technical one.”
This doesn’t essentially imply that the event crew received’t ever add one thing comparable – solely that it’s absent at launch and never presently deliberate. Plans may all the time change, although.
Monster Hunter Wilds launches on February twenty eighth for Xbox Sequence X/S, PS5, and PC. Publish-launch, followers can stay up for Mizutsune as the primary free post-launch monster, arriving in Title Replace 1 alongside occasion quests and different updates. One other monster will be part of the roster this Summer time with much more occasion quests, so keep tuned for extra particulars.