The Microsoft Flight Simulator 2024 beta now has mounted foveated rendering, and the sim will get eye-tracked foveated rendering assist sooner or later.
The beta channel of the simulator has a Foveated Rendering toggle within the VR settings, with the next description:
When energetic, makes use of quad views rendering method to enhance your GPU efficiency. The the upper decision, the upper the achieve. Can add some CPU overhead. May be mixed with Eye-Monitoring when obtainable for finest use.
The toggle is not talked about wherever within the beta changelog, however testing it I can affirm that it presently prompts mounted foveated rendering on any VR headset, netting a 5-10 FPS efficiency enchancment, with the tradeoff of some pixelation on the edges of my view.
Nonetheless, eye-tracked foveated rendering would not but seem like working, suggesting that it will likely be added at a later level within the beta cycle. I confirmed this by testing with a Quest Professional, and VR Flight Sim Man additionally discovered the identical with a Pimax Crystal headset with eye monitoring.
When it does arrive, eye-tracked foveated rendering might convey considerably larger efficiency good points for headsets with eye monitoring, on the order of dozens of frames per second.
For those who’re unfamiliar with the idea of foveated rendering:
- Mounted Foveated Rendering (FFR) means rendering the central space of the picture at the next decision than the peripheral space.
- Eye-Tracked Foveated Rendering (ETFR), typically known as Dynamic Foveated Rendering, means rendering the world you are taking a look at every body at larger decision than in every single place else, decided by the attention monitoring functionality of some headsets.
Each strategies save efficiency in VR, and this can be utilized to both run demanding experiences at a smoother framerate or render experiences already hitting framerate at larger peak decision. FFR comes with noticeable pixelation on the edges, however works on any headset, whereas with ETFR there should not be any noticeable distinction, assuming the attention monitoring system has low sufficient latency.

Depiction of eye-tracked foveated rendering from Meta. Be aware that the attention digital camera view right here is just not appropriately synced to the rendering view.
Flight Simulator 2024 seems to be utilizing the foveated rendering method developed by Varjo and merged into OpenXR 1.1 final 12 months. This implies its eye-tracked foveated rendering ought to work with any headset which supplies its eye monitoring to OpenXR, together with Bigscreen Past 2e, Pimax Crystal and Crystal Tremendous, Varjo XR-4 and Aero, and Meta Quest Professional by way of Quest Hyperlink, Digital Desktop’s VDXR runtime, or Steam Hyperlink.
In line with VR Flight Sim Man, headset maker Pimax “pushed” Flight Simulator 2024’s improvement workforce so as to add assist for the function, and Pimax is listed as an official Microsoft Flight Simulator 2024 accomplice.
Protection of the beta function from VR Flight Sim Man.
Foveated rendering has additionally been supported in DCS, a preferred army flight sim, since final 12 months, and VR customers with eye monitoring have seen vital efficiency advantages in it too.