Metro Awakening gameplay serves as an fascinating graphics comparability between standalone and console VR.
In case you missed it, on Friday Vertigo Video games and Deep Silver shared six minutes of Metro Awakening gameplay operating standalone on Quest 3, a day after sharing related gameplay on PlayStation VR2.
That can assist you see the distinction in graphical constancy, UploadVR’s Don Hopper composited essentially the most related sequences from the gameplay facet by facet.
The comparability exhibits Quest 3’s 15-watt XR2 Gen 2 cellular chipset holds up remarkably properly to the 4kg console drawing 200 watts of mains energy, although there are after all vital variations.
Lighting is by far the largest enchancment on the PlayStation model. From the metallic magazines to the pores and skin of mutants, supplies replicate gentle as a substitute of simply being illuminated by it, and the environmental lighting is richer too, interacting with results like smoke. Dynamic sources such because the participant’s weapon firing even gentle up close by objects, one thing sorely lacking on the Quest model.
That stated, geometry and textures look to be very related between the platforms, and basically it seems like the identical sport on a unique graphics setting, not a basically totally different look as we regularly noticed within the Quest 2 period.
Metro Awakening is coming to Quest 2 and Quest Professional too, however we’ve not but seen what it seems like on these older headsets, which have lower than half the GPU efficiency of Quest 3 and Quest 3S.
One other main distinction between the platforms would be the show sort you are viewing it on. On PlayStation VR2’s OLED panels you will see true blacks and higher element within the darkness of the Moscow Metro, in addition to punchier colours, however at the price of mura, a non-uniform mounted sample noise throughout the picture.
As for the gameplay of Metro Awakening, UploadVR’s Henry Stockdale just lately performed a 45-minute demo of the sport on PlayStation VR2. Whereas he is reserving full judgement for the ultimate launch, his preliminary impressions are that it “adapts the flatscreen sequence properly with sturdy atmospheric design and good physicality”.
Metro Awakening will arrive on November 7 on Meta Quest headsets, PlayStation VR2, Steam, and Viveport PC.