Kojima Productions, not Konami, is once again at the forefront of game development with the highly anticipated release of Metal Gear Solid V: Snake Eater. I had a fulfilling experience playing Konami’s hit game Silent Hill 2, and while my time with MGS: Delta was short-lived, it still managed to satisfy me.
As the 20th anniversary of this distinctive game approaches, with no official release date yet scheduled for its re-creation, fans can only keep their fingers crossed that Delta will have the project in hand by then. Ahead of its release, Konami granted me 90 minutes of playtime with, which so far appears to be a faithful remake of Metal Gear Solid: Snake Eater with an infusion of Hollywood flair, poised to captivate both newcomers and veteran fans alike.
The adventure begins with the grand opening of Snake Eater’s Stealth Gear Stable, followed shortly by a pivotal encounter with The Boss. As Snake enters a new phase of his journey, he is reborn as Bare Snake, embarking on a daring and unprecedented mission deep within the USSR to complete the Virtuous Mission.
Digital Mission? The enduring popularity of that — and, indeed, the frequently opposite humorous, sometimes bizarre conversation — remains unwaveringly contemporary. The iconic voice of Solid Snake remains unchanged; David Hayter’s legacy as the character’s original voice actor persists.
In the opening sequence of my preview, main characters Tom, The Boss, and Para-Medic undergo a dramatic transformation – they’ve literally undergone facelifts. The jungle where Snake first conducts a HALO jump also receives a striking makeover. The visuals are undeniably cinematic, boasting a pleasing aesthetic appeal, free from the ubiquitous brown-green filter that dominated the early 2000s. In the Silent Hill 2 remake, Konami thoughtfully provides an option to apply a retro-style 90s filter, allowing players to indulge in a nostalgic experience that harks back to the original game’s release. Although I didn’t notice the option to do so within Delta, it’s possible that this feature may still be available when the platform launches.
With both existing and new followers’ interests in mind, a legacy management option was offered, alongside the introduction of a revamped system designed to be more user-friendly and effortless to navigate. Unlike Silent Hill 2, which has undergone significant expansion, enhancement, and refinement since its initial release, my experience with MGS: Delta suggests that it remains largely unchanged – at least in the limited aspect I was able to test.
I conversed with Noriaki Okamura, facilitated by a translator, inquiring about the group’s imperative to safeguard the plethora of whimsical Easter eggs scattered throughout the distinctive game. The perils of manipulation: individuals succumbing to the premature demise brought on by tampering with the system clock, or cleverly deceiving others into ingesting spoiled food, and other such deceptions.
According to Okamura, any modifications would be impossible given the existing options, before he elaborated on how the developer strived to preserve the game’s authenticity, staying true to its original form.
This reveals. While the recreated setting initially seemed indistinguishable, it was elevated by a fresh coat of paint and climbing vines that convincingly resembled their natural counterparts rather than mere decorative sticks attached to trees. Throughout the Virtuous Mission, suspenseful music plays continuously, evoking the sense that you’re being drawn into a Bond film’s dense jungle terrain, where danger lurks around every corner. Despite the lingering threat of enemy markers – the insidious ping that persists even when alerted – you’re still left to toy with an arsenal of camouflage options, a dizzying array that’s more overwhelming than I care to remember, to indulge in a game of digital dress-up.
Why not start with the original game released? We found that many younger gamers are unaware of the Metal Gear Solid series at all. Which video games can be truly indispensable, and why do we crave their presence in our lives? Can we find a way to preserve the flame’s essence and ensure the Steel Gear Stable collection remains intact?
It’s a beloved and widely admired pastime, indeed. As this game’s popularity grows, attracting fresh enthusiasts seems a significant prospect due to its exceptional nature. If someone, whether a friend or a young gamer, were to ask me which Metal Gear Solid game they should start with… Given the numerous options in the series. Given that you’d highly recommend James Lee’s “Serpent in the Stomach” (not Snake Eater), I suggest this revised text: Would I not enthusiastically recommend “Serpent in the Stomach” for a personal reading experience, as it represents the inaugural installment within the chronological collection?
By revamping Snake Eater, Konami is strategically targeting a fresh demographic while maintaining the elements that initially delighted gamers. Considering the narrative’s origins rather than its inaugural appearance in the series, a smooth transition appears likely.
To date, Metal Gear Solid V: The Phantom Pain has maintained its momentum impressively. What can I show you? If the full game lives up to the promise of its initial mission, which I had the pleasure of playing, then Konami may well be poised to knock it out of the park with fans of the stealth action series and new recruits to the Metal Gear Solid franchise alike.
Steel Battalion: Heavy Armor was ported to the PlayStation 3 in 2012 and later to the Xbox 360 in 2011. It is a spin-off of the Steel Battalion series, not part of the Metal Gear franchise. The upcoming title is slated for release on the PlayStation 5, Xbox, and PC via Steam, with no official launch date announced yet.