Final Epoch developer Eleventh Hour has been quietly engaged on the sport’s greatest replace but because it launched out of Steam Early Entry again in February. The Harbingers of Smash replace not solely bolsters the endgame, it provides a significant new mechanic for all gamers.
The headline new addition is undoubtedly Evade, which is successfully a type of dodge/roll. The transfer is accessible for all lessons and their variants, and it’s one thing gamers have been asking for (and unusually, stays unusual in ARPGs).
Evade works as you’d count on; providing a quick, short-distance dodge that permits you to keep away from a success. By default, all characters will begin out with two expenses, working on a four-second cooldown. The cooldown will be additional decreased the extra your character’s stage grows.
The developer careworn, nonetheless, that Evade doesn’t include any invincibility frames. In different phrases, it gained’t perform like a roll in a Soulslike, which means it gained’t negate injury. You should utilize it to reposition, and keep away from an assault earlier than it hits.
Final Epoch already has a Dodge transfer, which does provide its personal utilities, to not point out different motion abilities which are designed to be safer in fight, so consider this as a fundamental mobility device in your belt. From a design perspective, Evade permits Eleventh Hour to create tougher content material, understanding that every one gamers have entry to that transfer.
Though Evade doesn’t occupy a slot on the talent bar or have its personal talent tree, you’ll be capable of discover Distinctive items of drugs that may alter its behaviour, so don’t sleep on it and stick along with your present construct’s motion/traversal skills.
Harbingers of Smash (patch 1.1) additionally introduces the Nemesis system. No, this isn’t fairly a reincarnation of Shadow of Mordor’s villain encounters, however it’s yet one more option to earn good loot.
As you play via the marketing campaign and Monolith of Destiny, you’re going to return throughout slain warriors. Interacting with one gives three choices. You possibly can choose up considered one of its objects as loot, thereby banishing the present Nemesis and the rest you did not choose. This basically refreshes the loot desk the subsequent time you come throughout one other Nemesis.
Chances are you’ll as a substitute determine to problem the Nemesis, which brings the warrior again to life so that you can battle it. When you beat it, you’ll earn all objects it provided as loot once you interacted with its stays. When you’re feeling very assured, you’ll be able to select to Empower the Nemesis, which helps you to battle a tougher model of the fallen warrior.
Upon defeat, nonetheless, it gained’t drop any loot. As an alternative, it’ll flee, however that solely means that it’s going to seem once more to give you all objects you noticed – with the potential of elevated Affix Tiers, Forging Potential, or Legendary Potential. You are able to do this twice to the identical Nemesis.
Hit up the official weblog for a recap of all the opposite main options coming with Harbingers of Smash on July 9. Extra detailed patch notes, in addition to a have a look at all the standard of life enhancements you too can count on, will arrive between now and launch.