For a short time there, it appeared like EA felt jealous of Capcom’s immense success with its Resident Evil remakes. The writer had its personal horror franchise laying dormant, so it determined to do one thing with it.
Out of that short-lived initiative, we obtained a remake of the primary Useless Area that expanded the unique narrative, up to date the gameplay and introduced visuals as much as fashionable requirements. A remake of its follow-up, Useless Area 2, was the following logical step. Besides, after all, that by no means occurred.
Actually, forces internally at EA, and the remake’s developer, Motive, needed to proceed engaged on Useless Area, however EA reportedly handed on that and determined to as an alternative put the sequence again on ice.
And simply now, we discover out that EA is actually critical about that plan to faux Useless Area doesn’t exist. In line with co-creator Glen Schofield, the corporate turned down a recent pitch for a Useless Area 4 he’d made to them.
Schofield, a video games trade veteran, revealed in a prolonged and wide-reaching interview with Dan Allen Gaming that himself, Bret Robbins, and Christopher Stone have been a part of the pitch. In line with Schofield, EA wasn’t even focused on listening to out the entire pitch.
“We didn’t go too deep,” Schofield revealed. “They simply mentioned ‘We’re not proper now, we admire it blah blah blah’ and we all know who to speak to, so we didn’t take it any additional.”
Schofield added that he understood why EA didn’t allow them to undergo with it, indicating that it could have had one thing to do with the sport’s gross sales potential. That is significantly related, as studies recommend the Useless Area remake wasn’t as profitable as EA had hoped, which is why the writer pivoted from the preliminary plan of remaking the trilogy, and is probably going the rationale why we might not see a brand new Useless Area sport for some time.
“We respect their opinions,” Schofield added. “They know their numbers and what they should ship and all that, so…”
In a way, Schofield did get to make a brand new Useless Area after departing the sequence’ authentic crew at EA. The veteran designer went on to direct The Callisto Protocol, a religious successor to the horror traditional that underperformed and acquired middling evaluations from followers and critics, resulting in his eventual departure from Hanging Distance, the studio he co-founded.