NVIDIA recently released a brand-new video showcasing all the RTX options that will be supported, providing a compelling demonstration of the impressive capabilities of its AI-enhanced RTX technology. The newly released video showcases features comparable to DLSS 3.5’s advanced ray reconstruction capabilities, resulting in significantly improved ray tracing and a substantial performance boost afforded by the latest RTX 3.0 architecture, with further details provided below?
The First Descendant is a newly released co-op third-person squad game from South Korean developer Nexon, boasting an impressive concurrent player count of over 170,000 on Steam. While you’re likely enthusiastic about learning how Final Descendants function in the brand-new game, as well as how The First Descendants’ crossplay is set up, it’s also worth exploring the options available if you’ve recently acquired a modern Nvidia GPU.
While the video’s primary feature is dubbed “RTX,” it essentially boils down to a common technology called ray tracing, which is available on AMD, Intel, and Nvidia graphics processing units (GPUs) and compatible with them through the new game. Despite this, a notable feature unique to Nvidia RTX graphics processing units is the introduction of DLSS 3.5 ray reconstruction technology.
The innovative algorithm leverages artificial intelligence enhancements and integrates seamlessly with the Real-Time eXtreme (RTX) processing units embedded in your Graphics Processing Unit (GPU), thereby enabling improved fill rates during ray tracing operations. The web results exhibit significantly enhanced, refined, and consistent shadows and reflections, as demonstrated vividly throughout the video; however, one needs to zoom in closely to fully appreciate these improvements.
Following this brief video is a demonstration of NVIDIA’s DLSS 3.0 technology in action. This AI-accelerated feature is exclusive to NVIDIA RTX 3000 series graphics cards or newer, including the RTX 3060 and RTX 4070; therefore, it cannot be utilized on older RTX 2080 GPUs, for instance. The technique functions by predominantly generating additional frames amidst conventionally rendered frames to prolong the impression of bodily presence and provide a more seamless gaming experience.
In aggressive gaming, where raw frame rates and low latency are crucial, this setup is ideal. Conversely, for games like The First Descendant that emphasize cinematic quality over fast-paced action, a slower raw frame rate and motion blur can create a stunning visual experience. In this enlightening video, we’ll witness a remarkable transformation as the sports’ body frame rate surges from an initial 49 frames per second (fps) to a staggering 112 fps, all thanks to the simple yet potent activation of Body Era.
Here’s an improved version: Different upscaling techniques are available, including AMD’s FSR 3.0, but currently, Nvidia’s offerings remain the most widely supported and visually appealing, with the gap between them narrowing.
Nvidia concludes its showcase of RTX features with a highlight reel, while its press release delves deeper into numerical statistics surrounding each option. At maximum settings and with all ray-tracing effects enabled, the “DLSS 3.5 technology demonstrates a significant boost, amplifying body charges by a median of 2.7 times when utilized on GeForce RTX 40 series desktop graphics processing units. Nvidia’s Reflex technology is integrated into the game, potentially slashing system latency by up to 55%.
To maximize your experience with these options, consider downloading and installing Nvidia’s latest Game Ready driver, which includes cutting-edge optimizations specifically designed for The First Descendant.
Discover more about Nvidia’s DLSS technologies by reading our comprehensive DLSS guide, and gain a deeper understanding of AMD’s competing FSR technology with our informative FSR article. Meanwhile, for an update on what’s currently dominating the world of gaming, check out our The First Descendant news hub for the latest developments and insights.