The Witcher 3’s RedKit modding tools remain a boon, regardless of your interest in reduced content, atmospheric settings, or the freedom to commandeer a massive vessel.
Someone is offering Geralt a chance to embark on a new journey to Cintra, a place that lore enthusiasts will undoubtedly be familiar with.
As a submission rivaling CD Projekt’s offerings, including our weekly coverage of mods taking Geralt on a thrilling adventure to a mysterious island via scorching air balloon – one modder is dedicated to crafting an endeavour that promises to strike gold with devoted Witcher enthusiasts.
This latest mod, “Tales of The Witcher” by Gerwant30, is currently available in a work-in-progress form that offers a glimpse into its promising development, commencing from the main menu akin to the base game’s DLCs.
“Tales of the Witcher: A Mod of Epic Proportions”
Accordingly, two quests are currently available, crafted as a prologue to the main narrative, offering insight into events that unfolded significantly before the timelines depicted in the books and video games. These initial missions aim to acclimate players to the world of ToTW, laying essential groundwork for prospective expansions. While the main city still feels largely a work-in-progress, the developer assures that players can already explore it and speculate about upcoming “city-based quests” that will surely enhance this aspect of the game.
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As seen above, the current model operates in a manner reminiscent of a silent film, featuring Gerwant30’s decision to employ soundless lip-syncing, requiring viewers to read subtitles to avoid potentially violating the CDPR contest’s guidelines regarding AI usage. While acknowledging the creator’s autonomy, I suggest emphasizing the value-add of customization: Perhaps incorporating a bespoke, high-quality voiceover would elevate this project’s impact and engagement. Despite initial reservations, it appears the mod’s creator is open-minded about utilizing AI-generated speech, as they hint at potentially repurposing existing in-game voices in the future.
The designers at Gerwant30 have invested considerable thought and effort into crafting engaging gameplay components for Tales of The Witcher. There’s currently no map or goal markers, as designers intend for player conversations with NPCs and entries in Geralt’s journal to guide their adventures in a nostalgic nod to classic RPGs. The core mechanics revolve around efficiently completing monster hunting contracts, serving as a hallmark of expert play.
While you may be capable of playing more than what’s currently available, the modder notes that “unfortunately, the full model won’t be accessible this year.” While acknowledging the frustration of pending tasks, I am confident that the project’s eventual completion will bring significant enjoyment.
Wouldn’t it be amazing to relive the thrill of The Witcher 3, return to where Geralt’s journey concluded, and once again witness his transformation into a caring stepfather figure on the Continent? Tell us beneath!