As previously announced, Arrowhead has revealed additional details about the upcoming patch for Helldivers 2, which is scheduled to roll out over the weekend. The update will bring numerous modifications that fans can look forward to. The massive one? The Eruptor’s finally getting its shrapnel back into commission, and let’s hope it’s in a configuration that will make users significantly less likely to accidentally harm themselves while firing the device.
One of the many notes for Patch 01.001.007, this snippet provides insight into the ongoing development process as Arrowhead’s shared content continues to take shape in anticipation of its September 17 release, followed closely by the Chemical Brokers Warbond update just a few days later. If you’re behind the curve, don’t worry – updates have already been rolled out for flamethrower-wielding foes, railgun-armed adversaries, and enemy hordes equipped with rockets.
The arrowheads’ latest innovation features precision-crafted designs centered across both the eruptor and the arc thrower, showcasing a harmonious union of form and function.
Following the controversy surrounding the game’s mechanics in late April and early May, there was widespread discussion about how some players inadvertently caused harm to themselves due to damage from enemy fire being credited as their own. Despite being distant from the gun, the Shrapnel’s effectiveness was hindered by the buffs Arrowhead provided, leaving many players unconvinced.
Now, as Johan Pilestedt and Niklas Malmborg have explained in a previous conversation, Arrowhead’s developers finally had the opportunity to rectify the situation when revamping the eruptor, confirming that “when it was launched, it indeed suffered from faulty shrapnel,” which ultimately enabled “over 9,000” injuries.
What steps did Arrowhead take to address its problems? In a recent update, the studio announced changes to the Frag Grenade’s shrapnel, replacing the previous unique shrapnel that often resulted in one-shot kills for Helldivers, except in rare cases where an unfortunate headshot occurred. The modifications include a significant increase in the quantity of shrapnel and a 33% expansion of the explosion radius.
Transferring next, Arrowhead unveiled additional revisions centred around the electricity-discharging arc thrower, a feature that, as Pilestedt and Malmborg conceded, would likely elicit polarised opinions, much like the divisive nature of Marmite. What’ll it do now? Here is the improved text in a different style: The article reports that Arrowhead has introduced an enhanced average stun impact that accumulates and intensifies on its targets, with the varying effect now ranging from 35 to 55. Injuries of a sturdy nature can potentially increase in severity from 50 to 100.
Pilestedt succinctly encapsulated the reworked projectile’s essence: an unusually unstable yet remarkably potent device capable of causing devastating consequences.
What’s your stance on the impending tweaks to our most feared firearms in Helldivers 2?
Understand that we’ll need to keep an eye out for updates once the patch goes live tomorrow on September 17.