As Helldivers 2’s Democratic Area Station takes center stage, it’s little wonder that the game’s latest major update centers on harnessing its power to facilitate some planet-saving liberation efforts? It’s intriguing that this tactical operation has been launched at a moment when the DSS personnel are temporarily unavailable due to their unique skill sets being recharged, effectively rendering them unusable for a brief period.
The Defense System’s orbital barrage unexpectedly took out numerous helldivers last week, leaving many pilots relieved that the DSS has since gone dormant. While Arrowhead’s prompt response to rectify issues is commendable, fingers crossed that the next iteration will be less perilous for Super Earthlings.
Gamers are tasked with leveraging the freshly operational Democracy Area Station to shift momentum in favor of their faction, achieving a net gain of captured planets exceeding losses over the ensuing five-and-a-half-day period. However, when the package arrives, players on Reddit noticed that the drop rate plummets dramatically once all three DSS skills are simultaneously unavailable due to cooldowns.
As things stand, it appears that this will arrive about 15 hours earlier than the primary of the three currently available options – the orbital blockade – comes back online unless something changes. The Eagle Storm fleet is mere days from deployment, with a projected readiness of just three days and 14 hours; in stark contrast, the orbital barrage systems lag behind by a full three days, their activation window still a distant three days and 14 hours away.
Given the MO’s imminent expiration with only five days remaining, there is ample opportunity to acquire those skills before it lapses, as the current pace suggests that completion won’t be possible earlier than the deadline?
While gamers seem convinced that Arrowhead’s primary focus lies in guaranteeing a seamless experience upon online reunification, particularly with regard to orbital barrages, the lengthy cooldowns associated with DSS capabilities have sparked discontent among the gaming community. Some expect Arrowhead to reduce readiness intervals and augment its Disposition Summary System (DSS) capabilities, thereby bridging gaps between more substantial activities with increased efficiency.
As we look ahead, I envision the DSS evolving to incorporate more strategic decision-making opportunities, potentially introducing conditional effects or synergies with other abilities. This could enhance player agency and encourage creative playstyles. Tell us under!