Arrowhead Sport Studios’ long-awaited patch for Helldivers 2, model 1.001.100, is now out there on PS5 and PC. For many who need to hear and watch all of the adjustments in motion, try the video beneath with Chief Inventive Officer Johan Pilestedt and Design Director Niklas Malmborg.
The replace focuses on many issues, together with anti-tank weapons, armor penetration, and well being and armor, whereas rebalancing weapons, Stratagems, enemies, and extra. The Autocannon, Heavy Machine Gun, Flamethrower and Anti-Materiel Rifle at the moment are more practical towards closely armored enemies (although anti-tank weapons are nonetheless top-tier).
Enemies just like the Automatons’ Hulks now have diminished armor, and the Devastator and Gunship have fewer rockets and diminished fireplace fee. The explosions from their hits are additionally smaller, which implies ragdolling gamers. Helldivers have additionally undergone some adjustments, taking 50 % further headshot harm as a substitute of 100%.
Try a few of the stability adjustments beneath and full notes right here. One other stability cross is approaching the ultimate day of the developer’s 60-day plan, so keep tuned for extra particulars.
Patch 1.001.100
Balancing
Basic
- Beforehand, partial harm dealt 50% of full harm, which we discovered to be overly punishing and diminished effectiveness an excessive amount of, resulting in an extreme reliance on excessive armor penetration weapons. We’ve now elevated partial harm to 65% of full harm to deal with this subject.
- The Helldiver now takes much less harm from headshots, which beforehand dealt 100% further harm however now inflict solely 50% further harm. Injury from hits to different physique elements has been barely elevated relying on the world hit. This adjustment goals to normalize total harm whereas sustaining detailed harm zones, decreasing spike harm.
Main Weapons
Liberator & Liberator Carbine
- Injury is elevated from 60 to 70
- Sturdy harm elevated from 14 to 17
- Stagger drive elevated from 10 to fifteen
- Max spare magazines elevated from 7 to eight
- Beginning spare magazines elevated from 5 to six
Knight
- Injury is elevated from 50 to 65
- Sturdy harm elevated from 5 to 7
- Magazines now totally refill when choosing up resupply
- Lowered recoil
Liberator Concussive
- Now comes with a drum journal which holds 60 rounds
- Variety of mags diminished from 10 to six. The variety of mags have been diminished because of bigger journal capability
Tenderizer
- Variety of rounds in its journal elevated from 30 to 35
- Beginning magazines elevated from 4 to five
Breaker
- Now comes with an prolonged journal which holds 16 shells
- Stagger drive elevated from 10 to fifteen
Spray and Pray
- Now has a duckbill muzzle making its unfold very horizontal however much less vertical
- Complete Injury elevated from 192 to 240
Scythe
- Cooldown is quicker
- Changes to the warmth VFX
- Scope modified to a low powered scope
- Eliminated recoil
- Units enemies on fireplace quicker
Crossbow
- Explosion radius elevated by 50%
- Explosion harm elevated from 150 to 350
Eruptor
Shrapnel is again! We heard your suggestions and re-introduced the shrapnel. Now we have changed the unique shrapnel with the Frag Grenade shrapnel to now not immediately one-shot Helldivers aside from the occasional unfortunate headshot.
- Shrapnel projectiles quantity are set to 30
- Shrapnel harm is ready to 110
- Explosion harm decreased from 340 to 225
- We additionally elevated the quantity of shrapnel
- Explosion radius elevated by 33% (17% for interior radius and 50% for outer radius)
Defender
- Injury elevated from 70 to 75
- Sturdy harm elevated from 7 to eight
Liberator Penetrator
- Injury elevated from 45 to 60
Diligence
- Injury elevated from 125 to 165
- Sturdy harm elevated from 32 to 42
Counter Sniper
- Injury elevated from 140 to 200
- Sturdy harm elevated from 14 to 50
- Stagger drive elevated from 15 to twenty
Blitzer
- Now has a weak stun impact that builds up per shot on its targets
Torcher
- Injury elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4
Sidearms
Peacemaker
- Elevated max spare magazines from 5 to six
Dagger
- Beneficial properties warmth extra slowly
- Eliminated recoil
- Injury elevated from 200 to 250
- Units enemies on fireplace quicker
- Changes to the warmth VFX
Crisper
- Injury elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4