Ah nicely. Despite initial excitement following its debut, the Democracy Area Station in Helldivers 2 has swiftly taken a turn for the worse, leaving some players to question their decision to dive back in. How? The most significant obstacle appears to be the relentless barrage of orbital strikes, which poses an equal threat to both the divers and their adversaries.
If you’re unaware, the DSS has had unrealistically high expectations to live up to, considering it’s the new Galactic War feature that players just spent a month or so building through their Main Orders, expending considerable in-game effort, time, and emotional investment along the way?
As gamers use the defensive strategy system (DSS) to aid in defending regions like Mastia and Gallivare against the Jet Brigade and prevent the current MO, they’ve found that at least one aspect of the DSS’s capabilities may be more of a liability than an asset.
Initially, each talent showcases its capabilities by deploying an orbital barrage, predictably raining down ordnance from high orbit to support ground troops by annihilating enemy forces in the target area. In a disturbing turn of events, we’ve observed the barrage’s tendency to unleash seemingly random explosive fire, which has been causing devastating harm to both players and NPCs alike, often resulting in ragdoll-like fatalities or instantaneous death, regardless of whether the targets are bots, bugs, or human opponents.
A gamer’s frustration echoed through the digital realm: “I stood 15 feet away from my teammate, reloading my heavy machine gun after being domed by a barrage, but that’s not all – it was the only survivor on our team. Two missions have failed due to the barrage saving lives instead of taking them out.”
“On our initial deployment, we likely miscounted around 10 additional reinforcements from the DSS,” Genghis_Sean_Reigns recounted on another thread, “It destroyed roughly two robots.” The robot’s gaze fixes on us as soon as it approaches within a distance of 120 meters.
Meanwhile, consumer AMillionBears succinctly critiqued the concept, stating, “The DSS idea is nice, but the execution falls short.” The elimination of participant management has become a critical concern. That is not enjoyable. A stray spacecraft hurtled towards me at incredible velocity, reducing my existence to ashes and reconstituting me with a jolt of energy that defied the laws of physics within a span of mere minutes.
Why not reduce all orbital cooldowns by half when the DSS is nearby, serving as a viable alternative to an unmanaged orbital bombardment? Explore novel applications for each orbital, pushing its potential to new heights. Instead of extending each orbit by 50%, what would happen if we doubled their duration? “I’m looking to acquire a DSS Orbital Laser that sustains its beam for 60 continuous seconds,” they persisted, requesting, “Alternatively, once the DSS is deployed, I’d like it to provide us with randomly generated strategic bonuses to utilize.” Is there a more scathing critique to be had?
Are you a seasoned veteran who’s dodged destruction at the hands of the DSS’s relentless orbital assault, or do you have fond memories of outsmarting the enemy’s aerial drones and avoiding their withering fire? Tell us under!