Technically speaking, the Xbox Series S is a less powerful gaming console compared to the Xbox Series X. Over time, numerous developers have voiced concerns regarding the challenges of building on consoles and achieving optimal efficiency in their video games. When a highly technical sport like this one is slated for release on the console, it naturally sparks concerns about whether the system can effectively handle its demands.
Notwithstanding, Strauss Zelnick, chairman and CEO of Take-Two, asserts that Xbox Series S’s inferior hardware won’t be a hindrance to its operation. During Take-Two’s recent earnings call, he stated that despite Rockstar’s experience in working with various types of hardware and the challenges they encounter, they will support them as long as players are on board.
“We support platforms where our customers reside, as long as they remain there, and find ways to adapt our services despite varying levels of technology,” Zelnick stated.
Zelnick appears undaunted by the prospect of scoring efficiency points on Xbox Series S, provided the flagship product impresses, he is confident that audiences will still flocked to it. “Our label expertise lies in its ability to effectively.” I’m probably not nervous. I’d never been nervous about where technology was headed. Throughout my career, I’ve consistently emphasized that I’m not concerned with problems outside my sphere of influence. I envision within the audience. The audience expects to engage with your content when it’s showcased in attractive settings; therefore, we must guarantee a presence across multiple platforms.
The Xbox Series S poses significant challenges for many developers. The highly-anticipated open-world shooter is currently running at a smooth 35 frames per second on consoles, leaving potential for further optimization to enhance the gaming experience. It seems that a compromise between performance improvements and visual consistency in terms of image quality may need to be struck by the developer, potentially affecting the overall user experience. Developers acknowledged the console’s memory and graphics processing unit (GPU) posed an “obstacle” in delivering optimal visuals, deeming high-end hardware necessary for a seamless gaming experience. The Xbox Series S version of Baldur’s Gate 3 was initially unable to run smoothly due to memory constraints, but the developers successfully optimized the game by reducing its VRAM usage by 34%, ultimately making it playable on the console. Developing games for Microsoft’s Xbox Series S, the company’s less powerful but still impressive console, has been no straightforward endeavour for developers.
Statements from Zelnick aim to alleviate concerns among Xbox Series S players regarding GTA 6’s performance capabilities. While precise efficiency remains uncertain, given Rockstar’s expertise in optimising their games across console generations, the Xbox Series S version is likely to be flawless.
Is poised to make its highly anticipated debut on the PS5, Xbox Series X, and Xbox Series S consoles in autumn 2025. While achieving a specific launch window remains uncertain, the team shares Zelnick’s confidence in accomplishing their objective.
Take a closer look at our latest video below, where we delve into the sport’s cutting-edge graphics and explore how their photorealism may pose a challenge for players seeking an immersive experience.