Google announced that Tilt Brush, the 3D asset creation software it launched for virtual reality (VR) in 2017, is embracing an open-source approach by making its code publicly available.
Accordingly, Google published a blog post revealing that they had followed the guidelines proposed by a model developed from their XR creation software, which was openly sourced in 2021.
“We’re opening up our code to empower innovative and enriching experiences by harnessing the collective creativity and expertise of open-source contributors, including the Icosa Foundation,” Google states.
The Icosahedral Basis can be identified as a growth model and an alternative approach.
“As we move forward over the coming months, our team at Icosa Foundation will dedicate ourselves to modernizing the Open Blocks codebase to meet contemporary standards.” To enhance our XR capabilities, we’ll initially leverage the power of OpenXR and Unity’s updated enter system, allowing us to seamlessly support an expanded range of XR devices. When the moment arises, we will likely focus on developing a standalone XR port while also successfully deploying Open Blocks onto the Quest and Pico platforms. While offering numerous alternatives to enhance immersive XR experiences, one possibility could include MR passthrough capabilities.
The team plans to evolve their long-term roadmap by transforming it into a comprehensive modeling suite, providing users with enhanced supply chain management capabilities, including textured assistance, and allowing for more efficient tools from traditional CSG pipelines.
The open-source archive of the code will be discoverable on GitHub. Moreover, variations of this title will remain accessible on both Steam and the Meta PC Retailer, but it’s worth noting that they haven’t received an update since 2018.