Sony and Sucker Punch concluded their latest State of Play presentation by unveiling the sequel to the 2020 open-world samurai hit, but with a significant twist: this follow-up takes place 300 years after its predecessor and follows an entirely new protagonist, marking a departure from its original concept in some fascinating ways. Interestingly enough, another area where this sequel will provide players with something the original game lacked is the storytelling aspect.
According to an exclusive interview with the New York Times, developers at Sucker Punch revealed that the new game will grant players significantly more control over the narrative of protagonist Atsu than they’re accustomed to, did feature elements of choice-and-consequence mechanics, but it appears the studio is aiming to elevate this aspect in a notable way.
The studio’s inventive director, Jason Connell, emphasized their intention to resist the temptation of churning out formulaic content in their open-world setting – a criticism often leveled at others who rely heavily on collectibles like golden birds and foxes.
“One challenge inherent in crafting an open-world experience lies in the risk of repetition, where players may find themselves performing similar actions repeatedly.” “We required stability in response to that and explored diverse experiences.”
Is scheduled to release at some point in 2025 for the PlayStation 5 console.