AMD FSR 3.1 was introduced all the best way again in March, however it’s solely now that we’ve seen some video games implement the tech, with 5 titles from PlayStation specialist, Nixxes Software program, incorporating the upscaling and body era characteristic, together with Ghosts of Tsushima. FSR 3.1 is an enormous deal because it not solely supplies the large performance-boosting means of body era, however it additionally permits you to decouple body gen from upscaling. Which means you need to use DLSS 2 upscaling, for example, with AMD body gen in your previous RTX 2070 graphics card.
The brand new development in FSR is obtainable to any fashionable graphics card, as AMD‘s tech isn’t locked to a selected vendor, in contrast to with Nvidia DLSS. Which means any of the playing cards on our greatest graphics card information can use it.
There are literally six video games from Nixxes Software program which were introduced as together with the brand new FSR 3.1 characteristic, consisting of 5 presently obtainable titles and one upcoming title, all of that are main releases. They’re:
- Ghost of Tsushima Director’s Reduce
- God of Battle Ragnarok (upcoming)
- Horizon Forbidden West Full Version
- Marvel’s Spider-Man: Miles Morales
- Marvel’s Spider-Man Remastered
- Ratchet & Clank: Rift Aside
AMD describes the enhancements with FSR 3.1 in its official announcement as together with higher temporal stability (i.e. earlier body comparability to generate the upscaled picture), which reduces flickering and shimmering, in addition to improved ghosting discount and element preservation for the upscaling portion of the tech. That’s the bit which means you possibly can run the sport at a decrease decision and stretch the picture out to suit your display’s decision – it’s AMD’s equal of DLSS 2. You may see the picture high quality enhancements in comparison with FSR 2.2 within the video beneath.
As for body era, that’s the place the sport completely generates new frames in between usually rendered frames. It might drastically assist easy out the texture of a recreation, even when technically the frames are completely made up. This half is equal to DLSS 3.0, which is often solely obtainable on Nvidia RTX 4000-series GPUs, however FSR 3.1 body era can be utilized on any current AMD, Intel, and Nvidia card.
As for the enhancements with body era, the important thing facet is that it has now been decoupled from the upscaling, so you possibly can select to have one with out the opposite, or combine and match with different upscaling methods.
The total listing of AMD FSR 3.1 enhancements and new options is listed beneath:
Upscaling picture high quality enhancements:
- Improved temporal stability, decreasing flickering and shimmering.
- Enhanced ghosting discount and higher element preservation.
Enhanced body era:
- Decoupled body era know-how that works seamlessly with different upscaling options.
Upgradable FSR API:
- Simplified upgrades for builders to future variations of FSR.
Developer Assist:
- Added help for Vulkan and Xbox Recreation Growth Package (GDK).
AMD has additionally introduced that there at the moment are 60 video games that help AMD FSR 3.0, which is the unique implementation of its body era tech that isn’t decoupled from upscaling. The likes of Dragon’s Dogma 2, Pax Dei, Senua’s Saga: Hellblade II, Nonetheless Wakes the Deep, and The Thaumaturge all embrace it. In the meantime, upcoming titles comparable to Harmony, Dungeon Stalkers, Farming Simulator 25, No one Needs to Die, and The First Descendant can even be getting the tech.
Yow will discover AMD’s official listing of FSR-supporting titles right here, or for a extra handy listing that features AMD FSR, Nvidia DLSS, and Intel XeSS help, you possibly can take a look at this hyperlink.
In the meantime, for a extra thorough clarification of all this upscaling and body era stuff, you possibly can take a look at our AMD FSR and Nvidia DLSS guides.