“Visitor characters are all the time a problem,” says Nick Nicastro, design supervisor at Mortal Kombat developer NetherRealm Studios. However there’s a minimum of one factor that’s simple about bringing Mortal Kombat 1’s latest kombatant, the Terminator T-1000, to the combating recreation: a shared understanding of what the character is and what he’s able to by way of being a cold-blooded killer.
“We’re main followers of flicks from the ’80s and ’90s, so we’re all fairly effectively versed within the references from [Terminator 2: Judgment Day],” Nicastro says. “We’ve all in all probability seen the film a number of instances, and there’s issues that stick out — issues that simply landed in your consciousness, scenes that you simply’ve seen, or simply sure assaults. As a design crew, once we talk to one another concepts on various things, we are going to are likely to deliver up a few of these.”
In different phrases, when the Mortal Kombat dev crew is batting round concepts, the builders will use shared data of motion movies like Terminator 2 as shorthand. So figuring out iconic strikes from the T-1000, like his finger-stab and arm blades, provides the sport’s designers a basis to work from. (For MK1’s new Kameo Fighter Madam Bo, the crew drew from kung fu films, like Stephen Chow’s Kung Fu Hustle, for her meme-worthy shoe-slap assault.)
“In some ways, what we’ll do is begin from the reference and give you tough concepts for both particular strikes,” Nicastro says, “or in some instances, once we’re attempting to seize the essence of the character or the visible presentation of the character, we’ll drop in pictures or movies of issues that we’ve seen. We’ll begin with issues which might be very important or we really feel are keys to the character.”

Picture: NetherRealm Studios/Warner Bros. Video games
Whereas a part of the T-1000’s moveset was already based mostly on James Cameron’s film, truly implementing the liquid-metal Terminator was a way more troublesome activity.
“It’s a personality that we’ve all the time needed to do, even going again to earlier video games,” Nicastro says. “We actually couldn’t prior to now; it was simply not one thing that was technically possible to do in the absolute best manner till MK1, the place we’ve actually made, like, a quantum leap with our engine, instruments, and expertise. That course of concerned weeks of idea and [months of] growth time. There’s a whole lot of iteration between the artwork division and design and the gameplay groups. Within the case of T-1000, [it’s] one of the vital difficult characters that we’ve labored on, particularly as a visitor character.”
However, Nicastro says, “there was a lot supply materials with the liquid metallic that match the gameplay plan that we had in thoughts for him.”
Two strikes specifically that stand out as sturdy implementations of the T-1000’s talent set embrace his throw and a drop kick. When the T-1000 throws an opponent in MK1, that transfer is predicated on a trick from Terminator 2’s metal mill scene: Arnold’s T-800 throws the T-1000 towards a wall, and moderately than turning round, the liquid-metal machine merely reshapes his physique to face his opponent. MK1’s T-1000 may shortly remodel into an enormous metallic teardrop to “kick” his opponent, a transfer seen within the hospital elevator escape scene in T2.
“I believe the visible presentation comes throughout in a really sturdy manner with this character,” Nicastro provides. “The way in which which you can begin a combo string, flip into liquid metallic, go up within the air, knock [your opponent] down, flip right into a liquid metallic, after which undergo the bottom and pop up after which begin one other string — the transition out of your human to liquid type once you’re pulling off combos within the recreation might be, to me, one of the vital spectacular issues.”

Picture: NetherRealm Studios/Warner Bros. Video games
Nicastro factors out that the T-1000 “breaks a whole lot of the principles of the sport.” The place different characters can have their bones damaged or their entrails torn out, bleeding profusely and struggling tremendously within the course of, the T-1000 is principally a metallic blob that doesn’t really feel ache.
“If you hit him with a brilliant transfer, he has to appear to be a liquid form,” Nicastro says, “so for each character that hits him with a brilliant, we had to return and make separate variations of a T-1000 model that seemed right.”
Including a particular case just like the T-1000, unsurprisingly, requires a whole lot of work. Ultimately, Nicastro says, a whole lot of individuals have been concerned in some capability in bringing Robert Patrick’s Terminator to Mortal Kombat 1.
“Cinema artists, mocap, a mocap actor, many animators, [and] many designers” have been concerned, Nicastro says. “There’s a main designer that sort of drives that effort, and that designer, he did an unbelievable job, however you’ve gotten additionally different designers that assist out. After which you’ve gotten the audio crew, the artwork and results crew, the totally different tech groups. [The T-1000] has a whole lot of particular instances within the recreation, so it sort of introduced in much more sources than a standard character would [because] there are extra issues to unravel.”
Mortal Kombat 1 gamers can see the fruits of that labor within the recreation now. The T-1000 was launched final week for homeowners of the sport’s Khaos Reigns growth, and is offered now to buy à la carte.